Subject: Re: [stella] Gunfight 2600: Design thoughts|
From: Stirling Newberry <stnewberry@xxxxxxxxxxxxx>
Date: Sun, 22 Apr 2001 13:35:50 -0400
>The only other way I can think of ATM is to skip shootable obstacles >completely, but offer lots of different obstacle layouts instead, like >the river, some rocky/fency areas, a train, a coach, a tree and a cactus >for example... I think this would be okay. Let some of the obstacles move around during gameplay, and that will provide a reasonable dynamic environment like you were striving for with shootable obstacles.
Now I can do it both!
Greetings, Manuel Content-Type: application/x-unknown-content-type-s_auto_file; name="gunfighttest.s" Content-Disposition: inline; filename="gunfighttest.s"
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-- Stirling Newberry stnewberry@xxxxxxxxxxxxx http://www.mp3.com/ssn
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