Subject: Re: [stella] Gunfight 2600: Design thoughts From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Mon, 23 Apr 2001 03:46:39 +1000 |
Awesome, Manuel. Good work, there. Looking forward to further progress. Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / Qb: the latest retro video game! L,~' "\__/ http://www.atari2600.org/qb.html @--> v ----- Original Message ----- From: "Manuel Polik" <cybergoth@xxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, April 23, 2001 3:28 AM Subject: Re: [stella] Gunfight 2600: Design thoughts > Erik Mooney schrieb: > > > It has been done, yes... it isn't that difficult if you can time the > > kernel to have the write in the correct place. IIRC, you have a > > four-color-clock margin; you can change PF2 while it is scanning out the > > last playfield-pixel (4 clocks wide). > > Yippieh! Thanks oh mighty Stella Guru! > It works! *bounce* > > And the magic cycle # is: -->44<-- Tada! (Hehe, if I would've been one > of the Stella designers, I'd probably have made it work on cycle 42 :-) > but Hitchhiker wasn't even written then anyway...) > > Check out the new binary with the completely reworked kernel, looks > awesome, eh? It's a totally asymetric obstacle stored in the RAM --> > i.e. shootable! > And, if this wouldn't already be cool enough, I have even some 10+ > cycles left for toying around with the colors of the playfield. We'll > see what all can be done here, ATM I just do some quick dummy color > shades... > > > >The only other way I can think of ATM is to skip shootable obstacles > > >completely, but offer lots of different obstacle layouts instead, like > > >the river, some rocky/fency areas, a train, a coach, a tree and a cactus > > >for example... > > I think this would be okay. Let some of the obstacles move around during > > gameplay, and that will provide a reasonable dynamic environment like you > > were striving for with shootable obstacles. > > Now I can do it both! > > Greetings, > Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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