Subject: [stella] Gunfight 2600: The Final Kernel part 2 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 11 May 2001 18:11:09 +0200 |
Hi there! Hehe, of course I had to work on the kernel once more :-) Ok, actually the new version is _fully_ playable, giving you already all the requested/suggested modes, except the duell. The drawbacks this time are: - No fast bullets on shootable targets. Collision detection (or should I say collision assumption? :-)) already is a nightmare with the slow ones and practically impossible with the faster ones. - No more other haircolors than hatcolors. that little effect simply wasn't worth 22 Bytes. ...I was young and needed the RAM... New features are: - Full and (99%) working collision detection for everything. There's a little bug in it, where players can score points without even shooting, which I hope to be able to eliminate... - Full iconized mode / score display - Integrated the 6-shooter amunition boxes from top/bottom *into* the playfield. I managed to reinstall the ball for that. Don't ask me how I did it, I spent more than 10(!) hours on that damn kernel to teach it that trick... I'd even to remove the second STA WSYNC... - I rewrote almost everything else of the game, so if you tried to follow the source developement so far, I'm sorry :-) - Hope you noticed that I actually integrated a 'Xype' logo as a playable level :-) - Use 'select' to cycle through the modes, they are: standart-shootout -> 6-shooter -> escape -> score-hunt. I hope the icons are self-explainable, tell me if not. - Use switch 'B' for a (dummy :-)) AI ON/OFF (Hey, it's still a demo...) All in all I worked some 50+ hours into this version, hope you see some of the benefits... Please give me some feedback on how you like the modes, make your suggestions , find bugs other the one I mentioned... Please give me some additional thoughts on two aspects: - 4 or 2 bullets at once in the escape scenario? - Shall I do a death sequence every time a cowboy is hit, or would you rather have a faster gameplay with a death sequence after 10 hits or something like that? And - I'm thinking about music. I'll definitely do a cover of 'Ring Of Fire' by Johnny Cash. I have to. I love that song... :-) Any other suggestions? (Ennio Morricone is to complex for the VCS and I think doing the x.th version of the High Noon theme would be boring, too...) Greetings, Manuel
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