Re: [stella] Timing blues...

Subject: Re: [stella] Timing blues...
From: "John Saeger" <john@xxxxxxxxxxx>
Date: Sat, 28 Jul 2001 11:58:10 -0700
Eckhard Stolberg wrote:

> But in Kool Aide Man the score display positioning routine accesses the
> registers in such a wierd way, that on all my PAL consoles the players
> will be positioned partly on top of each other. This causes a constant
> triggering of the collision detection, which makes the game unplayable.
> On the NTSC consoles the game seems to work normally though.

Now this is interesting.  How could this be?  Do the PAL and NTSC consoles
have different TIA chips?  Or do they just run at different clock rates?
What are the differences?


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