Re: [stella] SCSIcide 1.2: Sound and updated graphics

Subject: Re: [stella] SCSIcide 1.2: Sound and updated graphics
From: dnsdebro@xxxxxxxxxxx
Date: Sat, 28 Jul 2001 06:46:57 -0400
Joe I think your game is great.  Good luck at the CGE!!

BTW do you plan on letting Randy manufacture future carts?

Please excuse any mistakes...I think faster than I type :)
----- Original Message -----
From: Joe Grand <jgrand@xxxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, July 26, 2001 9:51 PM
Subject: [stella] SCSIcide 1.2: Sound and updated graphics

> Hey guys-
> Here is a .ZIP file containing the source and binary for v1.2 of SCSIcide.
> I've added the following:
> () Graphics updated for score font, drivehead, and data bits.
> () Colors updated for optimal TV display and to avoid confusion between
> bits. This is difficult to do given the variation in color of different
> television sets. I won't be having a PAL/NTSC switch, so the colors for
> might be a little off, too. Can someone with a PAL system provide me with
> screen shot?
> () Added sound effects for the following events:
> - Correct data bit read (boing)
> - Incorrect data bit read (bzzzzt!)
> - Missed data bit (bloop)
> - Ambient sound (hard drive spinning) - increases in pitch every level
> This will be the last public source code and binary release until after
> CGE2K, since the rest of my work (with the exception of any urgent
> will be the title screen and easter egg. Releasing code with the easter
> in it doesn't make for much of a challenge. :)
> The web page has also been updated
> If you have any final comments, please let me know as soon as possible. I
> have until next Friday (8 days) to have the game completed, soldered into
> the boards, and carts made.
> See ya..
> Joe

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