RE: [stella] disassembling River Raid

Subject: RE: [stella] disassembling River Raid
From: Gonzalo Fernández <horcas@xxxxxxxxxxxxxxxxxx>
Date: Mon, 6 Aug 2001 10:17:43 -0300
> Hi,
> after disassembling Starmaster, I want to try River Raid now, because I
want to know exactly how the terrain generator works.

Oh, yeah!! I'm sure that the kernel code is the trick of the century. it
seems to use very big tables (maybe for smart position and drawing routines,
and the playfield graphics...)

Good luck! that code should be useful for me and my demo.


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