Subject: Re: [stella] vcs net play ? From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Tue, 7 Aug 2001 16:35:38 +0200 |
> I don't see how it's possible, really. Even if the games were 100% > deterministic, then you'd still have to pause the emulations in order to > keep them lock-step in sync. Once you add in randomization routines on both > ends, the games will deviate. There are no random elements in VCS emulation apart from the user input. You only have to make sure that the emulator on both machines starts at the same time. But you can make that part of the transfer protocol. Also you are rendering the frame faster than the PC should display them, therefore you need to syncronize with a 50/60 Hz clock anyway. The time you spend waiting for the video sync can easiely be used to transfer the user input between the two machines, if the connection would be fast enough, what the internet currently isn't. Ciao, Eckhard Stolberg - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] vcs net play ?, Glenn Saunders | Thread | [stella] Attention Business Owner! , qukla@xxxxxxxxxxx |
Re: [stella] Closed Captioning revi, Eckhard Stolberg | Date | Re: [stella] 7800 development, Eckhard Stolberg |
Month |