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Subject: Aw: [stella] River Raid disassembled From: cybergoth@xxxxxxxx Date: Mon, 13 Aug 2001 15:01:20 +0200 (CEST) |
Hi Thomas!
> attached to this mail, you'll get a nearly complete
> disassembled River Raid source code, with as many
> comments as you can expect from me :-)
Wow, that was fast!
Though it's currently not useful for me to read, it's very good
to have it - just in case. I always scan through similar code
and examine the 'How it's done', when I'm stuck with my own
stuff :-)
> When i did this, I was feeling a bit like an
> archeological explorer, but without getting dirty :)
That's what I like about reverse-engineering, too :-)
> I want to do some more games (any suggestions are
> welcome!) to add some more pieces to the puzzle
Most of all I'd like to know how the scroller in
'Fatal Run' is done and how much RAM/ROM it consumes.
The Music Driver might be interesting, too :-)
Another interesting thing might be the Midnight Magic Flipper.
(My fleamarket brag this weekend. :-))
At least I found it interesting that it seems to display the score
via six-char in the middle of the flipper table, i.e. the ball
has to *cross* it...
> and maybe some people want to join my task.
I do from time to time. Outlaws & Starmaster were fun to examine.
But the next reverse-engineering I'll probably do might be the
dungeon creation of either 'Sword Of Fargoal' and/or 'Gateway To Apshai'
on the C64...
But none of this will happen this year... I've another task to complete
first. I see a productive week coming again - by the end of august :-)
Greetings,
Manuel
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Der Sommer wird noch heißer: Prickelndes Sommer-Shopping bei Nexgo!
http://shopping.nexgo.de/center/0,3485,624,00.html
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