Subject: Aw: [stella] River Raid disassembled From: cybergoth@xxxxxxxx Date: Mon, 13 Aug 2001 15:01:20 +0200 (CEST) |
Hi Thomas! > attached to this mail, you'll get a nearly complete > disassembled River Raid source code, with as many > comments as you can expect from me :-) Wow, that was fast! Though it's currently not useful for me to read, it's very good to have it - just in case. I always scan through similar code and examine the 'How it's done', when I'm stuck with my own stuff :-) > When i did this, I was feeling a bit like an > archeological explorer, but without getting dirty :) That's what I like about reverse-engineering, too :-) > I want to do some more games (any suggestions are > welcome!) to add some more pieces to the puzzle Most of all I'd like to know how the scroller in 'Fatal Run' is done and how much RAM/ROM it consumes. The Music Driver might be interesting, too :-) Another interesting thing might be the Midnight Magic Flipper. (My fleamarket brag this weekend. :-)) At least I found it interesting that it seems to display the score via six-char in the middle of the flipper table, i.e. the ball has to *cross* it... > and maybe some people want to join my task. I do from time to time. Outlaws & Starmaster were fun to examine. But the next reverse-engineering I'll probably do might be the dungeon creation of either 'Sword Of Fargoal' and/or 'Gateway To Apshai' on the C64... But none of this will happen this year... I've another task to complete first. I see a productive week coming again - by the end of august :-) Greetings, Manuel ----------------------------------------------------------------------- Der Sommer wird noch heißer: Prickelndes Sommer-Shopping bei Nexgo! http://shopping.nexgo.de/center/0,3485,624,00.html ----------------------------------------------------------------------- - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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