Subject: [stella] the B. Watson's problem... From: Gonzalo Fernández <horcas@xxxxxxxxxxxxxxxxxx> Date: Sun, 19 Aug 2001 17:53:00 -0300 |
> Hello stella world... Hello B. > sure if I can explain it properly... when I position the players in > the first 30-40 pixels of the display, they appear to be shifted down > one scanline (my kernel is 2 scanlines per iteration, low res)... I It seems like you are updating the GRPx too late, after the cycle 68, maybe in 98-108 (68 clock counts for H Blank). You should take care of your cycle counting. > The other thing is, I'm using ca65 (from www.cc65.org) for a cross > assembler... from reading the archives, it appears that dasm is the > standard here. Should I take the time to port my code to dasm before I think everybody is using DASM, if you don't use it you will need to change every code posted here to try it. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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