Subject: [stella] Gunfight: AI From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 23 Aug 2001 00:04:32 +0200 |
Hi there! Just in time for the current Spielberg movie, I created my first AI baby, too! When continuing the work after the last Gunfight version I sent to the list, I found and eliminated another 3(!) very severe bugs in the collision detection. Now, since no one from the list here ever complained about these bugs, I said to myself "So - nobody even tried playing it with a friend". So, I stopped all other work and read all through the first chapter in great book of AI, written by Sid "Random" Meier... :-) Ok, I admit it's currently rather artificial dumbness than anything else, but it's a start I think - and maybe you enjoy it a bit more than the previous versions. Other stuff I did was framing the score, an idea by Glenn, which I liked more than any shading (I tried some, but all sucked...). Chris wrote: > I was thinking the same thing. A corral, a saloon sign, whatever. I really > like that idea. I was thinking 2 separate signs, one for each player. > Then you could have the ability to shoot the opponent's score board. When it > was hit, it would flash, or whatever. Nice idea, but it looked crap :-) Besides, it wouldn't help too much for distinguishing between score and play area, which was the original intention after all... > And you could have an easter egg where > you could shoot the sign and the score would decrease. Maybe once a game, > for doing something special. This made me think about some special easter egg... stay tuned... :-) As for the western font: I spent some 2-3 hours on it, but finally gave up. It all looked sooo ugly, believe me. I tried an 8 pixel sized ttf font for example -> *shiver* <- And the Atlantis font: Unfortunately it is 8*10 and I need 7*7 and even though I spent quite some time rescaling it manually, the output was ugly too. And, after all: The current font isn't looking that bad, is it? At least all of its numbers fit to each other :-) Ok, going back to work... Happy shooting, Manuel
Attachment:
gunfight.bin
Description: Binary data
Attachment:
gunsource.zip
Description: Zip compressed data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] 2600 Console Switches., Chris Wilkson | Thread | [stella] 2600 Jr Difference, Paul Slocum |
Re: [stella] Gameline, Glenn Saunders | Date | [stella] 2600 Jr Difference, Paul Slocum |
Month |