Re: [stella] Gameline
Subject: Re: [stella] Gameline|
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Wed, 22 Aug 2001 14:50:06 -0700
That's true. I've been wondering lately if the difference in price between
Cuttle and a SuperCharger was worth it... what do you guys think? Is there
really great difference, besides the > 6k cartridge loading (and, of
the support of Chad's wonderful work)?
That really depends on whether you want to run/develop larger games or not.
The biggest advantage that I can see, when running Starpath games, is if you
wanted to write a multiload game that progressed in a nonlinear fashion, you
could, because Chad's modified Supercharger ROM shows the requested load
number on the screen.
If I were writing a game that big, I would want to go one step further and
hook up a null-modem cable through port two and somehow get the PC to
respond to signals automatically from the VCS when a new load is requested.
That would result in the first ever "hands free" file-server for the VCS,
like the way modular floppy disk games used to work on 8-bit home computers
(ala the floppy version of games like Lode Runner that loaded levels from
disk when needed). If someone didn't have the cable, they could still
manually pick the right load so it would at least be backwards compatible as
long as you had a Cuttle Cart.
It would probably be possible also to create a switcher device for port 2
that would allow a joystick to stay plugged in.
That's what I'd really like to see. Although I'm not qualified to make
something like that, if I finish Death Race, my second game would most
likely be an attempt at a levels-based multiloader game.
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