Subject: Aw: [stella] Comments on Gunfight From: cybergoth@xxxxxxxx Date: Mon, 27 Aug 2001 11:07:20 +0200 (CEST) |
Hi Glenn! > Manuel, do you think you could do a line-by line commentary on your > Gunfight source between lines 80 through 165? I'd really like to see > exactly how you are juggling all the logic for when to display the sprites > and doing the playfield rewrites at the same time. I'll try to do that on tuesday or wednesday night. But there's one thing I can say in advance: The whole thing just evolved more or less in endless hours of try & error. I didn't know anything about timing or other stuff and didn't care much about it either. It just worked in the end :-) Almost the only thing that is done on purpose is the second PF write on cylce 46 (or 45?). Probably if I had to do design it now from scratch on paper first, I might come up with exactly the same kernel, but it all was learning process I had to go through. Now my next kernel will possibly only take 1/3 or less of the time, because I now have a *feel* for doing it and _now_ I can sit down and design such a thing on paper. Before I just had some very vague ideas and now I know what I want to do in 2 lines and how to possibly achieve it :-) Greetings, Manuel ----------------------------------------------------------------------- Knaller, Schnäppchen & Specials finden Sie beim Nexgo-Shopping! http://www.nexgo.de/c/pub/redir.php/shop1 ----------------------------------------------------------------------- - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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