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Subject: [stella] My playfield fiddlings... From: Jake Patterson <jpatters@xxxxxxxxxxx> Date: Wed, 5 Sep 2001 04:54:48 -0400 (EDT) |
Just got done with a silly little demo kind of thing, it draws a somewhat detailed asymetrical multicolored illustration with playfield graphics, and then some text. It has not been tested with real hardware, but it does function on Mac Stella. bin and source attached... The photo that the illustration was derived from can be found here... http://homepages.together.net/~jpatters/photos/c64_jake.jpg 'tis me, about seventeen years ago, playing with my new C64. -- |@ ]@[ @| |@ ]@[ @| /@@@@@\ |@@@@@@@@@| /@@@@@\ +@@@@@@@@K |@@@| J@ ]@[ @K ;@@@^@@@;|@@@@@@@@@|;@@@^@@@; |@@@| \@@@L |@@@| .@| ]@[ |@. J@@' `@@K |@@@| J@@' `@@K |@@@| /@@@K |@@@| J@' ]@[ `@K ;@@@@@@@@@; |@@@| ;@@@@@@@@@; |@@@@@@@@L |@@@| J@F ]@[ `@K J@@@@@@@@@K |@@@| J@@@@@@@@@K |@@@|\@@@\ |@@@| J@@' ]@[ `@@K ;@@@@ @@@@; |@@@| ;@@@@ @@@@;|@@@| `@@@L |@@@| J@@P ]@[ 9@@K J@@@V ?@@@K |@@@| J@@@V ?@@@K|@@@| \@@@|@@@| @@P ]@[ 9@@K
Attachment:
elektro4.bin
Description: elektro4.bin
; Playfield Illustration and Logo Demo
; by Jake Patterson, September 2001
; This has *not* been tested on actual hardware
;
; Somewhat derived from:
; How to Draw A Playfield.
; by Nick Bensema 9:23PM 3/2/97
;
processor 6502
include vcs.h
org $F000
darkblue = $82
black = $00
hair = $02
topenclosure = $E9
flesh = $08
sideenclosure = $E7
topbezel = $01
screen = $9C
sidebezel = $7D
shirt = $23
bottombezel = $03
purple = $83
desktop = $E5
Start
SEI ; Disable interrupts, if there are any.
CLD ; Clear BCD math bit.
LDX #$FF
TXS ; Set stack to beginning.
LDA #0
B1 STA 0,X
DEX
BNE B1
; *****************************************************************************
MainLoop
; *****************************************************************************
JSR VerticalBlank ;Execute the vertical blank.
JSR CheckSwitches ;Check Console Switches.
JSR DrawScreen ;Draw the screen
JSR OverScan ;Do more calculations during overscan
JMP MainLoop ;Continue forever.
; *****************************************************************************
VerticalBlank
; *****************************************************************************
LDX #0
LDA #2
STA WSYNC
STA WSYNC
STA WSYNC
STA VSYNC ;Begin vertical sync.
STA WSYNC ; First line of VSYNC
STA WSYNC ; Second line of VSYNC.
LDA #44
STA TIM64T
LDA #0
STA CXCLR
STA WSYNC ; Third line of VSYNC.
STA VSYNC ; (0)
RTS
; *****************************************************************************
CheckSwitches
; *****************************************************************************
LDA #$0000
STA PF0
STA PF1
STA PF2
STA COLUPF
STA COLUBK
RTS
; *****************************************************************************
DrawScreen
; *****************************************************************************
; *************************************** 0th through 48th scanlines (49 total)
LDY #49
TopLines
LDA #black
STA COLUBK
STA COLUPF
STA PF0
STA PF1
STA PF2
LDX #6 ; counter for the next set of scanlines
STA WSYNC
DEY ; [0] + 2
BNE TopLines ; [2] + 3
; *************************************** 49th through 54th scanlines (6 total)
Loop0000
STA COLUBK ; [5] + 3
STA COLUPF ; [8] + 3
LDY #%00000000 ; [11] + 2
STY PF0 ; [13] + 3
LDY #%00000011 ; [16] + 2
STY PF1 ; [18] + 3
LDY #%00001111 ; [21] + 2
STY PF2 ; [23] + 3
LDY #hair ; [26] + 2
NOP ; [28] + 2
NOP ; [30] + 2
NOP ; [32] + 2
NOP ; [34] + 2
NOP ; [36] + 2
NOP ; [38] + 2
NOP ; [40] + 2
NOP ; [42] + 2
NOP ; [44] + 2
STY COLUPF ; [46] + 3
LDY #6 ; [49] + 2 counter for next set of lines
STA WSYNC ; [51]
DEX ; [0] + 2
BNE Loop0000 ; [2] + 3
; *************************************** 55th through 60th scanlines (6 total)
Loop0001
STA COLUBK ; [5] + 3
STA COLUPF ; [8] + 3
LDX #%00000000 ; [11] + 2
STX PF0 ; [13] + 3
LDX #%00000111 ; [16] + 2
STX PF1 ; [18] + 3
LDX #%00011111 ; [21] + 2
STX PF2 ; [23] + 3
LDX #hair ; [26] + 2
NOP ; [28] + 2
NOP ; [30] + 2
NOP ; [32] + 2
NOP ; [34] + 2
NOP ; [36] + 2
NOP ; [38] + 2
NOP ; [40] + 2
NOP ; [42] + 2
NOP ; [44] + 2
STX COLUPF ; [46] + 3
LDX #6 ; [49] + 2 counter for next set of lines
STA WSYNC ; [51]
DEY ; [0] + 2
BNE Loop0001 ; [2] + 3
; *************************************** 61rd through 66th scanlines (6 total)
Loop0002
LDY #topenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STY COLUPF ; [10] + 3
LDY #%11000000 ; [13] + 2
STY PF0 ; [15] + 3
LDY #%11110000 ; [18] + 2
STY PF1 ; [20] + 3
LDY #hair ; [23] + 2
STY COLUBK ; [25] + 3
LDY #%11100000 ; [28] + 2
STY PF2 ; [30] + 3
STA COLUPF ; [33] + 3
NOP ; [36] + 2
NOP ; [38] + 2
LDY #%11111000 ; [40] + 2
STY PF1 ; [42] + 3
STA COLUBK
LDY #%00011110 ; [45] + 2
STY PF2 ; [47] + 3
LDY #flesh ; [50] + 2
STY COLUBK ; [52] + 3
LDY #hair ; [55] + 2
STY COLUPF ; [57] + 3
NOP ; [60] + 2
STA COLUBK ; [62] + 3
LDY #6 ; [65] + 2 counter for next set of lines
STA WSYNC ; [67]
DEX ; [0] + 2
BNE Loop0002 ; [2] + 3
; *************************************** 67th through 72th scanlines (6 total)
Loop0003
LDX #sideenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STX COLUPF ; [10] + 3
LDX #%11000000 ; [13] + 2
STX PF0 ; [15] + 3
LDX #%11110000 ; [18] + 2
STX PF1 ; [20] + 3
LDX #topbezel ; [23] + 2
STX COLUBK ; [25] + 3
LDX #%11100000 ; [28] + 2
STX PF2 ; [30] + 3
STA COLUPF ; [33] + 3
NOP ; [36] + 2
NOP ; [38] + 2
LDX #%11111000 ; [40] + 2
STX PF1 ; [42] + 3
STA COLUBK
LDX #%00011110 ; [45] + 2
STX PF2 ; [47] + 3
LDX #flesh ; [50] + 2
STX COLUBK ; [52] + 3
LDX #hair ; [55] + 2
STX COLUPF ; [57] + 3
NOP ; [60] + 2
STA COLUBK ; [62] + 3
LDX #6 ; [65] + 2 counter for next set of lines
STY WSYNC ; [67]
DEY ; [0] + 2
BNE Loop0003 ; [2] + 3
; *************************************** 73rd through 78th scanlines (6 total)
;Loop0004
; LDY #sideenclosure ; [5] + 2
; STA COLUBK ; [7] + 3
; STY COLUPF ; [10] + 3
; LDY #%00000000 ; [13] + 2
; STY PF0 ; [15] + 3
; LDY #%11110000 ; [18] + 2
; STY PF1 ; [20] + 3
; LDY #screen ; [23] + 2
; NOP ; [25] + 2
; STY COLUBK ; [27] + 3
; LDY #%00011000 ; [30] + 2
; STY PF2 ; [32] + 3
; LDY #hair ; [35] + 2
; STY COLUPF ; [37] + 3
; LDY #%00000111 ; [40] + 2
; STA COLUBK ; [42] + 3
; STA COLUPF ; [45] + 3
; STY PF1 ; [48] + 3
; LDY #flesh ; [51] + 2
; STY COLUPF ; [53] + 3
; LDY #%11100001 ; [56] + 2
; STY PF2 ; [58] + 3
; LDY #hair ; [61] + 2
; STY COLUBK ; [63] + 3
; STA COLUPF ; [66] + 3
; LDY #12 ; [69] + 2 counter for next set of lines
; STA WSYNC ; [71]
; DEX ; [0] + 2
; BNE Loop0004 ; [2] + 3
; *************************************** 73rd through 78th scanlines (6 total)
Loop0004
LDY #hair ; [5] + 2
STA COLUBK ; [7] + 3
STY COLUPF ; [10] + 3
LDY #%00001111 ; [13] + 2
STY PF1 ; [15] + 3
LDY #sideenclosure ; [17] + 2
NOP ; [19] + 2
NOP ; [21] + 2
STY COLUBK ; [23] + 3
LDY #screen ; [26] + 2
STY COLUPF ; [28] + 3
LDY #%11100111 ; [31] + 2
STY PF2 ; [33] + 3
LDY #hair ; [36] + 2
STY COLUBK ; [38] + 3
STA COLUPF ; [41] + 3
STA COLUBK ; [44] + 3
LDY #%11111000 ; [47] + 2
STY PF1 ; [49] + 3
LDY #flesh ; [52] + 2
STY COLUBK ; [54] + 3
LDY #%00011100 ; [57] + 2
STY PF2 ; [59] + 3
LDY #hair ; [62] + 2
STY COLUPF ; [64] + 3
STA COLUBK ; [67] + 3
LDY #12 ; [70] + 2 counter for next set of lines
STA WSYNC ; [72]
DEX ; [0] + 2
BNE Loop0004 ; [2] + 3
; ************************************** 79th through 90th scanlines (12 total)
Loop0005
LDX #sideenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STX COLUPF ; [10] + 3
LDX #%11000000 ; [13] + 2
STX PF0 ; [15] + 3
LDX #%11110000 ; [18] + 2
STX PF1 ; [20] + 3
LDX #screen ; [23] + 2
NOP ; [25] + 2
STX COLUBK ; [27] + 3
LDX #%00011000 ; [30] + 2
STX PF2 ; [32] + 3
LDX #sidebezel ; [35] + 2
STX COLUPF ; [37] + 3
LDX #%00000111 ; [40] + 2
STA COLUBK ; [42] + 3
STA COLUPF ; [45] + 3
STX PF1 ; [48] + 3
LDX #flesh ; [51] + 2
STX COLUPF ; [53] + 3
LDX #%11100001 ; [56] + 2
STX PF2 ; [58] + 3
LDX #hair ; [61] + 2
STX COLUBK ; [63] + 3
STA COLUPF ; [66] + 3
LDX #6 ; [69] + 2 counter for next set of lines
STA WSYNC ; [71]
DEY ; [0] + 2
BNE Loop0005 ; [2] + 3
; *************************************** 91st through 96th scanlines (6 total)
Loop0006
LDY #sideenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STY COLUPF ; [10] + 3
LDY #%11000000 ; [13] + 2
STY PF0 ; [15] + 3
LDY #%11110000 ; [18] + 2
STY PF1 ; [20] + 3
LDY #screen ; [23] + 2
NOP ; [25] + 2
STY COLUBK ; [27] + 3
LDY #%00011000 ; [30] + 2
STY PF2 ; [32] + 3
LDY #sidebezel ; [35] + 2
STY COLUPF ; [37] + 3
LDY #%00000011 ; [40] + 2
STA COLUBK ; [42] + 3
STA COLUPF ; [45] + 3
STY PF1 ; [48] + 3
LDY #flesh ; [51] + 2
STY COLUPF ; [53] + 3
LDY #%11110001 ; [56] + 2
STY PF2 ; [58] + 3
LDY #hair ; [61] + 2
STY COLUBK ; [63] + 3
STA COLUPF ; [66] + 3
LDY #6 ; [69] + 2 counter for next set of lines
STA WSYNC ; [71]
DEX ; [0] + 2
BNE Loop0006 ; [2] + 3
; ************************************** 97th through 102nd scanlines (6 total)
Loop0007
LDX #sideenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STX COLUPF ; [10] + 3
LDX #%11000000 ; [13] + 2
STX PF0 ; [15] + 3
LDX #%11110000 ; [18] + 2
STX PF1 ; [20] + 3
LDX #screen ; [23] + 2
NOP ; [25] + 2
STX COLUBK ; [27] + 3
LDX #%00011000 ; [30] + 2
STX PF2 ; [32] + 3
LDX #sidebezel ; [35] + 2
STX COLUPF ; [37] + 3
LDX #%00000000 ; [40] + 2
STA COLUBK ; [42] + 3
STA COLUPF ; [45] + 3
STX PF1 ; [48] + 3
LDX #flesh ; [51] + 2
STX COLUPF ; [53] + 3
LDX #%11100011 ; [56] + 2
STX PF2 ; [58] + 3
LDX #shirt ; [61] + 2
NOP ; [63] + 2
STX COLUBK ; [65] + 3
STA COLUPF ; [68] + 3
LDX #6 ; [71] + 2 counter for next set of lines
STA WSYNC ; [73]
DEY ; [0] + 2
BNE Loop0007 ; [2] + 3
NOP ; [4] + 2
; ************************************* 103rd through 108th scanlines (6 total)
Loop0008
LDY #sideenclosure ; [6] + 2
STA COLUBK ; [8] + 3
STY COLUPF ; [11] + 3
LDY #%11000000 ; [14] + 2
STY PF0 ; [16] + 3
LDY #%11110000 ; [19] + 2
STY PF1 ; [21] + 3
LDY #screen ; [24] + 2
STY COLUBK ; [26] + 3
LDY #%00011000 ; [29] + 2
STY PF2 ; [31] + 3
LDY #sidebezel ; [34] + 2
STY COLUPF ; [36] + 3
NOP ; [39] + 2
STA COLUBK ; [41] + 3
STA COLUPF ; [44] + 3
LDY #%00000011 ; [47] + 2
STY PF1 ; [49] + 3
LDY #shirt ; [52] + 2
STY COLUPF ; [54] + 3
LDY #%00111111 ; [57] + 2
STY PF2 ; [59] + 3
LDY #24 ; [62] + 2 counter for next set of lines
STA WSYNC ; [64]
DEX ; [0] + 2
BNE Loop0008 ; [2] + 3
; ************************************ 109th through 132nd scanlines (24 total)
Loop0009
LDX #sideenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STX COLUPF ; [10] + 3
LDX #%11000000 ; [13] + 2
STX PF0 ; [15] + 3
LDX #%11110000 ; [18] + 2
STX PF1 ; [20] + 3
LDX #screen ; [23] + 2
STX COLUBK ; [25] + 3
LDX #%00011000 ; [28] + 2
STX PF2 ; [30] + 3
LDX #sidebezel ; [33] + 2
STX COLUPF ; [35] + 3
NOP ; [38] + 2
NOP ; [40] + 2
STA COLUBK ; [42] + 3
STA COLUPF ; [45] + 3
LDX #%00000111 ; [48] + 2
STX PF1 ; [50] + 3
LDX #shirt ; [53] + 2
STX COLUPF ; [55] + 3
LDX #%00111111 ; [58] + 2
STX PF2 ; [60] + 3
LDX #6 ; [63] + 2 counter for next set of lines
STA WSYNC ; [65]
DEY ; [0] + 2
BNE Loop0009 ; [2] + 3
; ************************************* 133rd through 138th scanlines (6 total)
Loop000A
LDY #sideenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STY COLUPF ; [10] + 3
LDY #%11000000 ; [13] + 2
STY PF0 ; [15] + 3
LDY #%11110000 ; [18] + 2
STY PF1 ; [20] + 3
LDY #bottombezel ; [23] + 2
STY COLUBK ; [25] + 3
LDY #%11100000 ; [28] + 2
STY PF2 ; [30] + 3
STA COLUPF ; [33] + 3
LDY #%11110000 ; [36] + 2
STY PF0 ; [38] + 3
LDY #%11111000 ; [41] + 2
STY PF1 ; [43] + 3
LDY #shirt ; [46] + 2
STY COLUBK ; [48] + 3
LDY #%11000000 ; [51] + 2
STY PF2 ; [53] + 3
LDY #6 ; [56] + 2 counter for next set of lines
STA WSYNC ; [58]
DEX ; [0] + 2
BNE Loop000A ; [2] + 3
; ************************************* 139th through 144th scanlines (6 total)
Loop000B
LDX #sideenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STX COLUPF ; [10] + 3
LDX #%11000000 ; [13] + 2
STX PF0 ; [15] + 3
LDX #%11110000 ; [18] + 2
STX PF1 ; [20] + 3
LDX #hair ; [23] + 2
STX COLUBK ; [25] + 3
LDX #%11100000 ; [28] + 2
STX PF2 ; [30] + 3
LDX #purple ; [33] + 2
STX COLUPF ; [35] + 3
LDX #%00000000 ; [38] + 2
STX PF0 ; [40] + 3
LDX #flesh ; [43] + 2
STX COLUBK ; [45] + 3
LDX #%11110000 ; [48] + 2
STX PF1 ; [50] + 3
LDX #shirt ; [53] + 2
STX COLUBK ; [55] + 3
LDX #%11000000 ; [58] + 2
STX PF2 ; [60] + 3
STA COLUPF ; [63] + 3
LDX #6 ; [66] + 2 counter for next set of lines
STA WSYNC ; [68]
DEY ; [0] + 2
BNE Loop000B ; [2] + 3
; ************************************* 145th through 150th scanlines (6 total)
Loop000C
LDY #sideenclosure ; [5] + 2
STA COLUBK ; [7] + 3
STY COLUPF ; [10] + 3
LDY #%11000000 ; [13] + 2
STY PF0 ; [15] + 3
LDY #%11111111 ; [18] + 2
STY PF1 ; [20] + 3
STY PF2 ; [23] + 3
LDY #flesh ; [26] + 2
STY COLUBK ; [28] + 3
LDY #%00110000 ; [31] + 2
STY PF0 ; [33] + 3
LDY #%00011111 ; [36] + 2
NOP ; [38] + 2
STY PF1 ; [40] + 3
LDY #%00111111 ; [43] + 2
NOP ; [45] + 2
NOP ; [47] + 2
STY PF2 ; [49] + 3
LDY #shirt ; [52] + 2
STY COLUPF ; [54] + 3
NOP ; [57] + 2
STA COLUBK ; [59] + 3
LDY #6 ; [62] + 2 counter for next set of lines
STA WSYNC ; [64]
DEX ; [0] + 2
BNE Loop000C ; [2] + 3
; ************************************* 151st through 156th scanlines (6 total)
Loop000D
LDX #desktop ; [5] + 2
STA COLUBK ; [7] + 3
STX COLUPF ; [10] + 3
LDX #%11000000 ; [13] + 2
STX PF0 ; [15] + 3
LDX #%11111111 ; [18] + 2
STX PF1 ; [20] + 3
LDX #%00011111 ; [23] + 2
STX PF2 ; [25] + 3
LDX #flesh ; [28] + 2
STX COLUBK ; [30] + 3
LDX #%11100000 ; [33] + 2
NOP ; [35] + 2
NOP ; [37] + 2
STX PF1 ; [39] + 3
LDX #hair ; [42] + 2
STX COLUPF ; [44] + 3
LDX #%11000000 ; [47] + 2
STX PF2 ; [49] + 3
LDX #shirt ; [52] + 2
STX COLUBK ; [54] + 3
STA COLUPF ; [57] + 3
LDX #6 ; [60] + 2 counter for next set of lines
STA WSYNC ; [62]
DEY ; [0] + 2
BNE Loop000D ; [2] + 3
; ************************************* 157th through 162nd scanlines (6 total)
Loop000E
LDY #hair ; [5] + 2
STA COLUBK ; [7] + 3
STY COLUPF ; [10] + 3
LDY #%11000000 ; [13] + 2
STY PF0 ; [15] + 3
LDY #%11111111 ; [18] + 2
STY PF1 ; [20] + 3
STY PF2 ; [23] + 3
LDY #%00110000 ; [26] + 2
NOP ; [28] + 2
STY PF0 ; [30] + 3
LDY #shirt ; [33] + 2
STY COLUBK ; [35] + 3
LDY #%00000000 ; [38] + 2
STY PF1 ; [40] + 3
LDY #%11000000 ; [43] + 2
NOP ; [45] + 2
STY PF2 ; [47] + 3
NOP ; [50] + 2
STA COLUPF ; [52] + 3
LDY #6 ; [55] + 2
STA WSYNC ; [57]
DEX ; [0] + 2
BNE Loop000E ; [2] + 3
; ************************************* 163rd through 168th scanlines (6 total)
Loop000F
STA COLUBK ; [5] + 3
STA COLUPF ; [8] + 3
LDX #%11000000 ; [11] + 2
STX PF0 ; [13] + 3
LDX #%11111111 ; [16] + 2
STX PF1 ; [18] + 3
LDX #%00111111 ; [21] + 2
STX PF2 ; [23] + 3
LDX #shirt ; [26] + 2
NOP ; [28] + 2
NOP ; [30] + 2
NOP ; [32] + 2
NOP ; [34] + 2
NOP ; [36] + 2
NOP ; [38] + 2
NOP ; [40] + 2
NOP ; [42] + 2
NOP ; [44] + 2
STX COLUPF ; [46] + 3
STA WSYNC ; [49]
DEY ; [0] + 2
BNE Loop000F ; [2] + 3
STA PF0
STA PF1
STA PF2
; ************************************* 169th through 174th scanlines (6 total)
STA COLUBK
STA WSYNC
STA WSYNC
STA WSYNC
STA WSYNC
STA WSYNC
STA WSYNC
; and now for something completely different...
; ************************************ 175th through 238th scanlines (64 total)
LDA #darkblue
STA COLUPF
LDA #black
STA COLUBK
LDY #64
LogoLoop
DEY ; take Y - 1, divide by 4, use the result as the index.
TYA
LSR
LSR
TAX
STA WSYNC
LDA LogoData0,X ; [0] + 4
STA PF0 ; [4] + 3
LDA LogoData1,X ; [7] + 4
STA PF1 ; [11] + 3
LDA LogoData2,X ; [14] + 4
STA PF2 ; [18] + 3
LDA LogoData3,X ; [21] + 4
STA PF0 ; [25] + 3
LDA LogoData4,X ; [28] + 4
NOP ; [32] + 2 lets not clobber PF1 just yet...
STA PF1 ; [34] + 3
LDA LogoData5,X ; [37] + 4
NOP ; [41] + 2 lets not clobber PF2 just yet...
NOP ; [43] + 2
STA PF2 ; [45] + 3
TYA
BNE LogoLoop
STA WSYNC
; ************************************* 239th through 244th scanlines (6 total)
LDA #black
STA COLUBK
STA COLUPF
STA WSYNC
STA WSYNC
STA WSYNC
STA WSYNC
STA WSYNC
STA WSYNC
; *****************************************************************************
LDA #$0000
STA PF0
STA PF1
STA PF2
STA COLUPF
STA COLUBK
RTS
; *****************************************************************************
OverScan
; *****************************************************************************
LDX #30
KillLines
STA WSYNC
DEX
BNE KillLines
RTS
; *****************************************************************************
; Graphics Data
; *****************************************************************************
org $FF00
LogoData0
.byte %00000000, %00000000, %00000000, %10000000, %10000000
.byte %10000000, %01000000, %01000000, %00000000, %11000000, %01000000
.byte %01000000, %11000000, %01000000, %01000000, %11000000
LogoData1
.byte %00000000, %10001111, %10000010, %01000010, %01000010
.byte %01000010, %00100010, %00101111, %00000000, %11011101, %00010001
.byte %00010001, %10010001, %00010001, %00010001, %11010001
LogoData2
.byte %00000000, %00111001, %01000100, %01000000, %00111000
.byte %00000100, %01000100, %00111001, %00000000, %00010111, %10010000
.byte %01010000, %00110011, %01010000, %10010000, %00010111
LogoData3
.byte %00000000, %11111111, %01000100, %01000100, %01000100
.byte %01000100, %01000100, %11111111, %00000000, %00010001, %00000000
.byte %00000000, %00000000, %00000000, %00000000, %11011101
LogoData4
.byte %00000000, %10011100, %00100010, %00100010, %00100010
.byte %00100010, %00100010, %10011100, %00000000, %10001001, %10001001
.byte %10001010, %10001110, %10001001, %10001001, %11101110
LogoData5
.byte %00000000, %00100001, %00100001, %00110001, %00101001
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.byte %00100010, %00100010, %00100010, %00100010, %00011100
; *****************************************************************************
org $FFFC
.word Start
.word Start
org $FF00
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