Subject: [stella] My playfield fiddlings... From: Jake Patterson <jpatters@xxxxxxxxxxx> Date: Wed, 5 Sep 2001 04:54:48 -0400 (EDT) |
Just got done with a silly little demo kind of thing, it draws a somewhat detailed asymetrical multicolored illustration with playfield graphics, and then some text. It has not been tested with real hardware, but it does function on Mac Stella. bin and source attached... The photo that the illustration was derived from can be found here... http://homepages.together.net/~jpatters/photos/c64_jake.jpg 'tis me, about seventeen years ago, playing with my new C64. -- |@ ]@[ @| |@ ]@[ @| /@@@@@\ |@@@@@@@@@| /@@@@@\ +@@@@@@@@K |@@@| J@ ]@[ @K ;@@@^@@@;|@@@@@@@@@|;@@@^@@@; |@@@| \@@@L |@@@| .@| ]@[ |@. J@@' `@@K |@@@| J@@' `@@K |@@@| /@@@K |@@@| J@' ]@[ `@K ;@@@@@@@@@; |@@@| ;@@@@@@@@@; |@@@@@@@@L |@@@| J@F ]@[ `@K J@@@@@@@@@K |@@@| J@@@@@@@@@K |@@@|\@@@\ |@@@| J@@' ]@[ `@@K ;@@@@ @@@@; |@@@| ;@@@@ @@@@;|@@@| `@@@L |@@@| J@@P ]@[ 9@@K J@@@V ?@@@K |@@@| J@@@V ?@@@K|@@@| \@@@|@@@| @@P ]@[ 9@@K
Attachment:
elektro4.bin
Description: elektro4.bin
; Playfield Illustration and Logo Demo ; by Jake Patterson, September 2001 ; This has *not* been tested on actual hardware ; ; Somewhat derived from: ; How to Draw A Playfield. ; by Nick Bensema 9:23PM 3/2/97 ; processor 6502 include vcs.h org $F000 darkblue = $82 black = $00 hair = $02 topenclosure = $E9 flesh = $08 sideenclosure = $E7 topbezel = $01 screen = $9C sidebezel = $7D shirt = $23 bottombezel = $03 purple = $83 desktop = $E5 Start SEI ; Disable interrupts, if there are any. CLD ; Clear BCD math bit. LDX #$FF TXS ; Set stack to beginning. LDA #0 B1 STA 0,X DEX BNE B1 ; ***************************************************************************** MainLoop ; ***************************************************************************** JSR VerticalBlank ;Execute the vertical blank. JSR CheckSwitches ;Check Console Switches. JSR DrawScreen ;Draw the screen JSR OverScan ;Do more calculations during overscan JMP MainLoop ;Continue forever. ; ***************************************************************************** VerticalBlank ; ***************************************************************************** LDX #0 LDA #2 STA WSYNC STA WSYNC STA WSYNC STA VSYNC ;Begin vertical sync. STA WSYNC ; First line of VSYNC STA WSYNC ; Second line of VSYNC. LDA #44 STA TIM64T LDA #0 STA CXCLR STA WSYNC ; Third line of VSYNC. STA VSYNC ; (0) RTS ; ***************************************************************************** CheckSwitches ; ***************************************************************************** LDA #$0000 STA PF0 STA PF1 STA PF2 STA COLUPF STA COLUBK RTS ; ***************************************************************************** DrawScreen ; ***************************************************************************** ; *************************************** 0th through 48th scanlines (49 total) LDY #49 TopLines LDA #black STA COLUBK STA COLUPF STA PF0 STA PF1 STA PF2 LDX #6 ; counter for the next set of scanlines STA WSYNC DEY ; [0] + 2 BNE TopLines ; [2] + 3 ; *************************************** 49th through 54th scanlines (6 total) Loop0000 STA COLUBK ; [5] + 3 STA COLUPF ; [8] + 3 LDY #%00000000 ; [11] + 2 STY PF0 ; [13] + 3 LDY #%00000011 ; [16] + 2 STY PF1 ; [18] + 3 LDY #%00001111 ; [21] + 2 STY PF2 ; [23] + 3 LDY #hair ; [26] + 2 NOP ; [28] + 2 NOP ; [30] + 2 NOP ; [32] + 2 NOP ; [34] + 2 NOP ; [36] + 2 NOP ; [38] + 2 NOP ; [40] + 2 NOP ; [42] + 2 NOP ; [44] + 2 STY COLUPF ; [46] + 3 LDY #6 ; [49] + 2 counter for next set of lines STA WSYNC ; [51] DEX ; [0] + 2 BNE Loop0000 ; [2] + 3 ; *************************************** 55th through 60th scanlines (6 total) Loop0001 STA COLUBK ; [5] + 3 STA COLUPF ; [8] + 3 LDX #%00000000 ; [11] + 2 STX PF0 ; [13] + 3 LDX #%00000111 ; [16] + 2 STX PF1 ; [18] + 3 LDX #%00011111 ; [21] + 2 STX PF2 ; [23] + 3 LDX #hair ; [26] + 2 NOP ; [28] + 2 NOP ; [30] + 2 NOP ; [32] + 2 NOP ; [34] + 2 NOP ; [36] + 2 NOP ; [38] + 2 NOP ; [40] + 2 NOP ; [42] + 2 NOP ; [44] + 2 STX COLUPF ; [46] + 3 LDX #6 ; [49] + 2 counter for next set of lines STA WSYNC ; [51] DEY ; [0] + 2 BNE Loop0001 ; [2] + 3 ; *************************************** 61rd through 66th scanlines (6 total) Loop0002 LDY #topenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STY COLUPF ; [10] + 3 LDY #%11000000 ; [13] + 2 STY PF0 ; [15] + 3 LDY #%11110000 ; [18] + 2 STY PF1 ; [20] + 3 LDY #hair ; [23] + 2 STY COLUBK ; [25] + 3 LDY #%11100000 ; [28] + 2 STY PF2 ; [30] + 3 STA COLUPF ; [33] + 3 NOP ; [36] + 2 NOP ; [38] + 2 LDY #%11111000 ; [40] + 2 STY PF1 ; [42] + 3 STA COLUBK LDY #%00011110 ; [45] + 2 STY PF2 ; [47] + 3 LDY #flesh ; [50] + 2 STY COLUBK ; [52] + 3 LDY #hair ; [55] + 2 STY COLUPF ; [57] + 3 NOP ; [60] + 2 STA COLUBK ; [62] + 3 LDY #6 ; [65] + 2 counter for next set of lines STA WSYNC ; [67] DEX ; [0] + 2 BNE Loop0002 ; [2] + 3 ; *************************************** 67th through 72th scanlines (6 total) Loop0003 LDX #sideenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STX COLUPF ; [10] + 3 LDX #%11000000 ; [13] + 2 STX PF0 ; [15] + 3 LDX #%11110000 ; [18] + 2 STX PF1 ; [20] + 3 LDX #topbezel ; [23] + 2 STX COLUBK ; [25] + 3 LDX #%11100000 ; [28] + 2 STX PF2 ; [30] + 3 STA COLUPF ; [33] + 3 NOP ; [36] + 2 NOP ; [38] + 2 LDX #%11111000 ; [40] + 2 STX PF1 ; [42] + 3 STA COLUBK LDX #%00011110 ; [45] + 2 STX PF2 ; [47] + 3 LDX #flesh ; [50] + 2 STX COLUBK ; [52] + 3 LDX #hair ; [55] + 2 STX COLUPF ; [57] + 3 NOP ; [60] + 2 STA COLUBK ; [62] + 3 LDX #6 ; [65] + 2 counter for next set of lines STY WSYNC ; [67] DEY ; [0] + 2 BNE Loop0003 ; [2] + 3 ; *************************************** 73rd through 78th scanlines (6 total) ;Loop0004 ; LDY #sideenclosure ; [5] + 2 ; STA COLUBK ; [7] + 3 ; STY COLUPF ; [10] + 3 ; LDY #%00000000 ; [13] + 2 ; STY PF0 ; [15] + 3 ; LDY #%11110000 ; [18] + 2 ; STY PF1 ; [20] + 3 ; LDY #screen ; [23] + 2 ; NOP ; [25] + 2 ; STY COLUBK ; [27] + 3 ; LDY #%00011000 ; [30] + 2 ; STY PF2 ; [32] + 3 ; LDY #hair ; [35] + 2 ; STY COLUPF ; [37] + 3 ; LDY #%00000111 ; [40] + 2 ; STA COLUBK ; [42] + 3 ; STA COLUPF ; [45] + 3 ; STY PF1 ; [48] + 3 ; LDY #flesh ; [51] + 2 ; STY COLUPF ; [53] + 3 ; LDY #%11100001 ; [56] + 2 ; STY PF2 ; [58] + 3 ; LDY #hair ; [61] + 2 ; STY COLUBK ; [63] + 3 ; STA COLUPF ; [66] + 3 ; LDY #12 ; [69] + 2 counter for next set of lines ; STA WSYNC ; [71] ; DEX ; [0] + 2 ; BNE Loop0004 ; [2] + 3 ; *************************************** 73rd through 78th scanlines (6 total) Loop0004 LDY #hair ; [5] + 2 STA COLUBK ; [7] + 3 STY COLUPF ; [10] + 3 LDY #%00001111 ; [13] + 2 STY PF1 ; [15] + 3 LDY #sideenclosure ; [17] + 2 NOP ; [19] + 2 NOP ; [21] + 2 STY COLUBK ; [23] + 3 LDY #screen ; [26] + 2 STY COLUPF ; [28] + 3 LDY #%11100111 ; [31] + 2 STY PF2 ; [33] + 3 LDY #hair ; [36] + 2 STY COLUBK ; [38] + 3 STA COLUPF ; [41] + 3 STA COLUBK ; [44] + 3 LDY #%11111000 ; [47] + 2 STY PF1 ; [49] + 3 LDY #flesh ; [52] + 2 STY COLUBK ; [54] + 3 LDY #%00011100 ; [57] + 2 STY PF2 ; [59] + 3 LDY #hair ; [62] + 2 STY COLUPF ; [64] + 3 STA COLUBK ; [67] + 3 LDY #12 ; [70] + 2 counter for next set of lines STA WSYNC ; [72] DEX ; [0] + 2 BNE Loop0004 ; [2] + 3 ; ************************************** 79th through 90th scanlines (12 total) Loop0005 LDX #sideenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STX COLUPF ; [10] + 3 LDX #%11000000 ; [13] + 2 STX PF0 ; [15] + 3 LDX #%11110000 ; [18] + 2 STX PF1 ; [20] + 3 LDX #screen ; [23] + 2 NOP ; [25] + 2 STX COLUBK ; [27] + 3 LDX #%00011000 ; [30] + 2 STX PF2 ; [32] + 3 LDX #sidebezel ; [35] + 2 STX COLUPF ; [37] + 3 LDX #%00000111 ; [40] + 2 STA COLUBK ; [42] + 3 STA COLUPF ; [45] + 3 STX PF1 ; [48] + 3 LDX #flesh ; [51] + 2 STX COLUPF ; [53] + 3 LDX #%11100001 ; [56] + 2 STX PF2 ; [58] + 3 LDX #hair ; [61] + 2 STX COLUBK ; [63] + 3 STA COLUPF ; [66] + 3 LDX #6 ; [69] + 2 counter for next set of lines STA WSYNC ; [71] DEY ; [0] + 2 BNE Loop0005 ; [2] + 3 ; *************************************** 91st through 96th scanlines (6 total) Loop0006 LDY #sideenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STY COLUPF ; [10] + 3 LDY #%11000000 ; [13] + 2 STY PF0 ; [15] + 3 LDY #%11110000 ; [18] + 2 STY PF1 ; [20] + 3 LDY #screen ; [23] + 2 NOP ; [25] + 2 STY COLUBK ; [27] + 3 LDY #%00011000 ; [30] + 2 STY PF2 ; [32] + 3 LDY #sidebezel ; [35] + 2 STY COLUPF ; [37] + 3 LDY #%00000011 ; [40] + 2 STA COLUBK ; [42] + 3 STA COLUPF ; [45] + 3 STY PF1 ; [48] + 3 LDY #flesh ; [51] + 2 STY COLUPF ; [53] + 3 LDY #%11110001 ; [56] + 2 STY PF2 ; [58] + 3 LDY #hair ; [61] + 2 STY COLUBK ; [63] + 3 STA COLUPF ; [66] + 3 LDY #6 ; [69] + 2 counter for next set of lines STA WSYNC ; [71] DEX ; [0] + 2 BNE Loop0006 ; [2] + 3 ; ************************************** 97th through 102nd scanlines (6 total) Loop0007 LDX #sideenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STX COLUPF ; [10] + 3 LDX #%11000000 ; [13] + 2 STX PF0 ; [15] + 3 LDX #%11110000 ; [18] + 2 STX PF1 ; [20] + 3 LDX #screen ; [23] + 2 NOP ; [25] + 2 STX COLUBK ; [27] + 3 LDX #%00011000 ; [30] + 2 STX PF2 ; [32] + 3 LDX #sidebezel ; [35] + 2 STX COLUPF ; [37] + 3 LDX #%00000000 ; [40] + 2 STA COLUBK ; [42] + 3 STA COLUPF ; [45] + 3 STX PF1 ; [48] + 3 LDX #flesh ; [51] + 2 STX COLUPF ; [53] + 3 LDX #%11100011 ; [56] + 2 STX PF2 ; [58] + 3 LDX #shirt ; [61] + 2 NOP ; [63] + 2 STX COLUBK ; [65] + 3 STA COLUPF ; [68] + 3 LDX #6 ; [71] + 2 counter for next set of lines STA WSYNC ; [73] DEY ; [0] + 2 BNE Loop0007 ; [2] + 3 NOP ; [4] + 2 ; ************************************* 103rd through 108th scanlines (6 total) Loop0008 LDY #sideenclosure ; [6] + 2 STA COLUBK ; [8] + 3 STY COLUPF ; [11] + 3 LDY #%11000000 ; [14] + 2 STY PF0 ; [16] + 3 LDY #%11110000 ; [19] + 2 STY PF1 ; [21] + 3 LDY #screen ; [24] + 2 STY COLUBK ; [26] + 3 LDY #%00011000 ; [29] + 2 STY PF2 ; [31] + 3 LDY #sidebezel ; [34] + 2 STY COLUPF ; [36] + 3 NOP ; [39] + 2 STA COLUBK ; [41] + 3 STA COLUPF ; [44] + 3 LDY #%00000011 ; [47] + 2 STY PF1 ; [49] + 3 LDY #shirt ; [52] + 2 STY COLUPF ; [54] + 3 LDY #%00111111 ; [57] + 2 STY PF2 ; [59] + 3 LDY #24 ; [62] + 2 counter for next set of lines STA WSYNC ; [64] DEX ; [0] + 2 BNE Loop0008 ; [2] + 3 ; ************************************ 109th through 132nd scanlines (24 total) Loop0009 LDX #sideenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STX COLUPF ; [10] + 3 LDX #%11000000 ; [13] + 2 STX PF0 ; [15] + 3 LDX #%11110000 ; [18] + 2 STX PF1 ; [20] + 3 LDX #screen ; [23] + 2 STX COLUBK ; [25] + 3 LDX #%00011000 ; [28] + 2 STX PF2 ; [30] + 3 LDX #sidebezel ; [33] + 2 STX COLUPF ; [35] + 3 NOP ; [38] + 2 NOP ; [40] + 2 STA COLUBK ; [42] + 3 STA COLUPF ; [45] + 3 LDX #%00000111 ; [48] + 2 STX PF1 ; [50] + 3 LDX #shirt ; [53] + 2 STX COLUPF ; [55] + 3 LDX #%00111111 ; [58] + 2 STX PF2 ; [60] + 3 LDX #6 ; [63] + 2 counter for next set of lines STA WSYNC ; [65] DEY ; [0] + 2 BNE Loop0009 ; [2] + 3 ; ************************************* 133rd through 138th scanlines (6 total) Loop000A LDY #sideenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STY COLUPF ; [10] + 3 LDY #%11000000 ; [13] + 2 STY PF0 ; [15] + 3 LDY #%11110000 ; [18] + 2 STY PF1 ; [20] + 3 LDY #bottombezel ; [23] + 2 STY COLUBK ; [25] + 3 LDY #%11100000 ; [28] + 2 STY PF2 ; [30] + 3 STA COLUPF ; [33] + 3 LDY #%11110000 ; [36] + 2 STY PF0 ; [38] + 3 LDY #%11111000 ; [41] + 2 STY PF1 ; [43] + 3 LDY #shirt ; [46] + 2 STY COLUBK ; [48] + 3 LDY #%11000000 ; [51] + 2 STY PF2 ; [53] + 3 LDY #6 ; [56] + 2 counter for next set of lines STA WSYNC ; [58] DEX ; [0] + 2 BNE Loop000A ; [2] + 3 ; ************************************* 139th through 144th scanlines (6 total) Loop000B LDX #sideenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STX COLUPF ; [10] + 3 LDX #%11000000 ; [13] + 2 STX PF0 ; [15] + 3 LDX #%11110000 ; [18] + 2 STX PF1 ; [20] + 3 LDX #hair ; [23] + 2 STX COLUBK ; [25] + 3 LDX #%11100000 ; [28] + 2 STX PF2 ; [30] + 3 LDX #purple ; [33] + 2 STX COLUPF ; [35] + 3 LDX #%00000000 ; [38] + 2 STX PF0 ; [40] + 3 LDX #flesh ; [43] + 2 STX COLUBK ; [45] + 3 LDX #%11110000 ; [48] + 2 STX PF1 ; [50] + 3 LDX #shirt ; [53] + 2 STX COLUBK ; [55] + 3 LDX #%11000000 ; [58] + 2 STX PF2 ; [60] + 3 STA COLUPF ; [63] + 3 LDX #6 ; [66] + 2 counter for next set of lines STA WSYNC ; [68] DEY ; [0] + 2 BNE Loop000B ; [2] + 3 ; ************************************* 145th through 150th scanlines (6 total) Loop000C LDY #sideenclosure ; [5] + 2 STA COLUBK ; [7] + 3 STY COLUPF ; [10] + 3 LDY #%11000000 ; [13] + 2 STY PF0 ; [15] + 3 LDY #%11111111 ; [18] + 2 STY PF1 ; [20] + 3 STY PF2 ; [23] + 3 LDY #flesh ; [26] + 2 STY COLUBK ; [28] + 3 LDY #%00110000 ; [31] + 2 STY PF0 ; [33] + 3 LDY #%00011111 ; [36] + 2 NOP ; [38] + 2 STY PF1 ; [40] + 3 LDY #%00111111 ; [43] + 2 NOP ; [45] + 2 NOP ; [47] + 2 STY PF2 ; [49] + 3 LDY #shirt ; [52] + 2 STY COLUPF ; [54] + 3 NOP ; [57] + 2 STA COLUBK ; [59] + 3 LDY #6 ; [62] + 2 counter for next set of lines STA WSYNC ; [64] DEX ; [0] + 2 BNE Loop000C ; [2] + 3 ; ************************************* 151st through 156th scanlines (6 total) Loop000D LDX #desktop ; [5] + 2 STA COLUBK ; [7] + 3 STX COLUPF ; [10] + 3 LDX #%11000000 ; [13] + 2 STX PF0 ; [15] + 3 LDX #%11111111 ; [18] + 2 STX PF1 ; [20] + 3 LDX #%00011111 ; [23] + 2 STX PF2 ; [25] + 3 LDX #flesh ; [28] + 2 STX COLUBK ; [30] + 3 LDX #%11100000 ; [33] + 2 NOP ; [35] + 2 NOP ; [37] + 2 STX PF1 ; [39] + 3 LDX #hair ; [42] + 2 STX COLUPF ; [44] + 3 LDX #%11000000 ; [47] + 2 STX PF2 ; [49] + 3 LDX #shirt ; [52] + 2 STX COLUBK ; [54] + 3 STA COLUPF ; [57] + 3 LDX #6 ; [60] + 2 counter for next set of lines STA WSYNC ; [62] DEY ; [0] + 2 BNE Loop000D ; [2] + 3 ; ************************************* 157th through 162nd scanlines (6 total) Loop000E LDY #hair ; [5] + 2 STA COLUBK ; [7] + 3 STY COLUPF ; [10] + 3 LDY #%11000000 ; [13] + 2 STY PF0 ; [15] + 3 LDY #%11111111 ; [18] + 2 STY PF1 ; [20] + 3 STY PF2 ; [23] + 3 LDY #%00110000 ; [26] + 2 NOP ; [28] + 2 STY PF0 ; [30] + 3 LDY #shirt ; [33] + 2 STY COLUBK ; [35] + 3 LDY #%00000000 ; [38] + 2 STY PF1 ; [40] + 3 LDY #%11000000 ; [43] + 2 NOP ; [45] + 2 STY PF2 ; [47] + 3 NOP ; [50] + 2 STA COLUPF ; [52] + 3 LDY #6 ; [55] + 2 STA WSYNC ; [57] DEX ; [0] + 2 BNE Loop000E ; [2] + 3 ; ************************************* 163rd through 168th scanlines (6 total) Loop000F STA COLUBK ; [5] + 3 STA COLUPF ; [8] + 3 LDX #%11000000 ; [11] + 2 STX PF0 ; [13] + 3 LDX #%11111111 ; [16] + 2 STX PF1 ; [18] + 3 LDX #%00111111 ; [21] + 2 STX PF2 ; [23] + 3 LDX #shirt ; [26] + 2 NOP ; [28] + 2 NOP ; [30] + 2 NOP ; [32] + 2 NOP ; [34] + 2 NOP ; [36] + 2 NOP ; [38] + 2 NOP ; [40] + 2 NOP ; [42] + 2 NOP ; [44] + 2 STX COLUPF ; [46] + 3 STA WSYNC ; [49] DEY ; [0] + 2 BNE Loop000F ; [2] + 3 STA PF0 STA PF1 STA PF2 ; ************************************* 169th through 174th scanlines (6 total) STA COLUBK STA WSYNC STA WSYNC STA WSYNC STA WSYNC STA WSYNC STA WSYNC ; and now for something completely different... ; ************************************ 175th through 238th scanlines (64 total) LDA #darkblue STA COLUPF LDA #black STA COLUBK LDY #64 LogoLoop DEY ; take Y - 1, divide by 4, use the result as the index. TYA LSR LSR TAX STA WSYNC LDA LogoData0,X ; [0] + 4 STA PF0 ; [4] + 3 LDA LogoData1,X ; [7] + 4 STA PF1 ; [11] + 3 LDA LogoData2,X ; [14] + 4 STA PF2 ; [18] + 3 LDA LogoData3,X ; [21] + 4 STA PF0 ; [25] + 3 LDA LogoData4,X ; [28] + 4 NOP ; [32] + 2 lets not clobber PF1 just yet... STA PF1 ; [34] + 3 LDA LogoData5,X ; [37] + 4 NOP ; [41] + 2 lets not clobber PF2 just yet... NOP ; [43] + 2 STA PF2 ; [45] + 3 TYA BNE LogoLoop STA WSYNC ; ************************************* 239th through 244th scanlines (6 total) LDA #black STA COLUBK STA COLUPF STA WSYNC STA WSYNC STA WSYNC STA WSYNC STA WSYNC STA WSYNC ; ***************************************************************************** LDA #$0000 STA PF0 STA PF1 STA PF2 STA COLUPF STA COLUBK RTS ; ***************************************************************************** OverScan ; ***************************************************************************** LDX #30 KillLines STA WSYNC DEX BNE KillLines RTS ; ***************************************************************************** ; Graphics Data ; ***************************************************************************** org $FF00 LogoData0 .byte %00000000, %00000000, %00000000, %10000000, %10000000 .byte %10000000, %01000000, %01000000, %00000000, %11000000, %01000000 .byte %01000000, %11000000, %01000000, %01000000, %11000000 LogoData1 .byte %00000000, %10001111, %10000010, %01000010, %01000010 .byte %01000010, %00100010, %00101111, %00000000, %11011101, %00010001 .byte %00010001, %10010001, %00010001, %00010001, %11010001 LogoData2 .byte %00000000, %00111001, %01000100, %01000000, %00111000 .byte %00000100, %01000100, %00111001, %00000000, %00010111, %10010000 .byte %01010000, %00110011, %01010000, %10010000, %00010111 LogoData3 .byte %00000000, %11111111, %01000100, %01000100, %01000100 .byte %01000100, %01000100, %11111111, %00000000, %00010001, %00000000 .byte %00000000, %00000000, %00000000, %00000000, %11011101 LogoData4 .byte %00000000, %10011100, %00100010, %00100010, %00100010 .byte %00100010, %00100010, %10011100, %00000000, %10001001, %10001001 .byte %10001010, %10001110, %10001001, %10001001, %11101110 LogoData5 .byte %00000000, %00100001, %00100001, %00110001, %00101001 .byte %00100101, %00100011, %00100001, %00000000, %00011100, %00100010 .byte %00100010, %00100010, %00100010, %00100010, %00011100 ; ***************************************************************************** org $FFFC .word Start .word Start org $FF00
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