Re: [stella] OT: Astrocade

Subject: Re: [stella] OT: Astrocade
From: "Don Holmberg" <donholmberg@xxxxxxxx>
Date: Tue, 9 Oct 2001 00:02:57 -0700
I've always been curious about it too.  I own one (recently acquired) but
have always been fascinated by it.

What would make me want to develop for it?  Probably a decent SDK and
emulator.  I have no interest in using the actual hardware for casual
development...I'd rather wait until my projects were complete on an emulator
and then try them on the real metal.

Why burn out my hard-found unit unnecessarily?

Having said that, I'd love to develop for it.  I have a few projects in mind
that would work well on it.


----- Original Message -----
From: "Glenn Saunders" <cybpunks2@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Saturday, October 06, 2001 11:00 AM
Subject: [stella] OT: Astrocade

> I've always been curious about the Bally Astrocade.  It's a really
> interesting system, and it was there that the first ever commercial
> homebrews were written (in Bally Basic).
> Adam Trionfo, Lance Squire, and Ward Shrake, has been doing the digital
> archaeology thing for the Bally system for a while now.  That's great, as
> far as preserving the past goes, but I was wondering whether there might
> a potential for new games and hardware to be released for the unit.
> Ward and I disagree as to the odds of a homebrew phenomenon like what we
> have here or on happening for the Astrocade based on its
> original failure in the marketplace.  I think it's a real chicken and the
> egg situation where classic gamers might get more into the Astrocade if
> they saw signs of life, which homebrew releases do.
> Out of everyone here, how many would be interested in writing a new game
> for the Astrocade?
> If you aren't, what do you think would have to happen on that platform to
> change your mind?  Do you need a Cuttle Cart for the Astrocade?  A better
> emulator?  Modernized SDK?
> There weren't a lot of games written for it, so it's really virgin
> territory for homebrewers to help fill in the gaps.
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