Subject: Re: [stella] Polar to Cartesian Co-Ordinate Converter From: "Roger Williams" <mer02@xxxxxxxxxxxxx> Date: Mon, 22 Oct 2001 18:40:37 -0700 |
> The trick with the overhead thing is determining which frame of rotation to > use, and how to handle the rotating playfield. I'm not going to use the playfield *evil grin* > I thought it would be cool to do a driving game where the car remained fixed > but the track scrolled _and_ rotated (unlike a River Raid/Spy Hunter deal > where the sprite just slides back and forth and you are railed in by the > width of the screen) but I don't think that could be done on the 2600, at > least not without major flicker. It will probably be an air-warfare game like a first person Jets from Combat. The landscape will consist mostly of points of light. You don't need a lot of points to convey the illusion of motion and rotation, and I have an idea for putting a hell of a lot of them on the screen *evil grin* > I think it might be possible to do an X/Y scrolling driving game where your > car _can_ rotate, though, albeit with crude X movement and simplified > tracks. Isn't the old arcade game Super Bug done like that? It might be > possible to do an APB sort of game that way. Probably it would require a > Supercharger or 16K+Superchip. The trick in doing it in 4K is rendering enough detail to convey the illusion of motion over a large enough landscape in only 1K or so of landscape definition. You can get away with surprisingly few objects, especially if they are sprites. Any scheduling algorithm that can put 5 or 6 sprites on the screen will get you in the game. You could also do a nautical theme where the game challenge centers on navigation. That also gets you away from linear features as long as you stay at sea... Suffice it to say I think there is plenty of room for experimentation here. Someone suitably motivated could probably make a highly playable game out of the p2cdemo. Has anyone ever done a circular shooter? --Roger Williams - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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