Re: [stella] Polar to Cartesian Co-Ordinate Converter

Subject: Re: [stella] Polar to Cartesian Co-Ordinate Converter
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Mon, 22 Oct 2001 17:13:26 -0700

Never seen it, but I am waiting in line to download it now. The trick is the
variable radius; you can do circles with a simple table, but doing circles of
any desired radius is much more difficult.

How about doing S curves and ovals with acceleration/deceleration rather than just simple perfect circles?

The best game I can think of that does "nonlinear" type motion is Demon Attack. The birds wiggle around very organically.

Rob Fulop said he worked really hard on the motions.

Get your FREE download of MSN Explorer at

- Archives (includes files) at Unsub & more at

Current Thread