Subject: Re: [stella] DD Dead end? From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> Date: Sat, 10 Nov 2001 09:27:44 -0800 |
...you could reduce the vertical resolution (not the positioning!) to two pixels. Then you would need four (2x2) kernels, depending if your missiles start at an odd or even line. That way you could reduce the missile cycles down to 52, plus a few extra cycles (~6..10) because you have to clear the HMMx registers.
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