Re: [stella] Gameboy Advance '2600 emulator

Subject: Re: [stella] Gameboy Advance '2600 emulator
From: "John Saeger" <john@xxxxxxxxxxx>
Date: Fri, 7 Dec 2001 09:17:35 -0800
----- Original Message -----
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>

>Frame rate is about 4fps on hardware - which, I
> know, is dog-slow.  But on the other hand it's all C++ at the moment, and
> I'm mid-stream in my quest to convert it to fast assembler.

Well, you know Stella is written in C++ and all things considered, it's
pretty fast.  In fact, if you ask me, it's amazingly fast.  I used to spend
quite a lot of time wondering how he got so much speed out of a C++ program.
I also used to spend a lot of time trying to figure out how to beat PCAE in
the speed department.  In the end I couldn't think of a better way.  So now,
as it turns out, Stella, PCAE and z26 have very similar designs.  And IMHO
the design is more important than the language, unless your compiler is
really bad.

Too bad you're not publishing source code.  I might like to have a look at
it sometime.  ;-)


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