Subject: Re: [stella] StellaX PAL detection From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Mon, 28 Jan 2002 15:43:05 +0100 |
>> In the sources I have, both the "Display.FrameRate" and the "Display.Format" properties are never accessed. Besides, the later one even is generally NTSC, for all all cartridges, according to the contents of defprops.cxx, so the constructor of the TIA::pallette() method will always return the NTSC-Colors, or? << I haven't looked at that particular part of the code, but Stella sets the palette according to the "Display.Format" setting in the stella.pro file. The system specific part of the code would then set up the palette accordingly. NTSC is only the default setting for games that don't have a "Display.Format" setting in their stella.pro entry, or that aren't included in the stella.pro file at all. But to make it possible for StellaX to find the stella.pro file, you have to put it in it's working directory, which usually is the directory where the executable is located. Also you might have to know the MD5 checksum for your binary to be able to create a propper enty for your game. Ciao, Eckhard Stolberg ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] StellaX PAL detection, cybergoth | Thread | Re: [stella] StellaX PAL detection, Thomas Jentzsch |
[stella] StellaX PAL detection, cybergoth | Date | Aw: Re: [stella] StellaX PAL detect, cybergoth |
Month |