[stella] Demo Madness
I finished my title for my upcoming game, "Marble Craze". I couldn't think
of any games that have large hi-res titles, so I gave it a try. I used a
combination of playfield, missile, and player graphics to make the large
letters. It's messy code, but turns out pretty nice.
All of the letters use playfield. I use a reflective playfield so I only
have to change PF1 and PF2. The M,C and both A's use player graphics, and
both R's, B and Z use missile graphics. For the missiles, I made a table
of what to set HMM0 and HMM1 to on each line.
Description: Binary data