RE: [stella] Warring Worms user interface

Subject: RE: [stella] Warring Worms user interface
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Tue, 19 Feb 2002 03:57:54 -0500 (EST)
On Mon, 18 Feb 2002, Glenn Saunders wrote:

> >I disagree.  I remember missing the chosen game by one and having to start
> >over again.  I don't think it ever occured to me to power cycle the machine.
> >So I think having a wrap around is a very good thing from a user stand point.
> But perhaps not at the expense of a more important and well established
> function for select/reset.
> Backing up is accomplished via the joystick anyway--a good idea not
> implemented in the early days.
> All 2600 games I know of wrap around when you go past the final variation,
> but I don't think that's what you meant.

Actually, that's exactly what I meant.  Maybe I misunderstood you.
I should state that I haven't tried Warring Worms yet, so I'm not familiar
with the interface.  How does it work?


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