RE: [stella] Warring Worms user interface

Subject: RE: [stella] Warring Worms user interface
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Mon, 18 Feb 2002 22:35:51 -0500 (EST)
On Mon, 18 Feb 2002, Glenn Saunders wrote:

> Not only that, but there is no need for reset and select to go back to
> variation 0 because the typical way you'd do that with a 2600 cart is to
> power-cycle the VCS ;)  Select and reset should move forward quickly, like
> Space Invaders.  I think Asteroids does it that way too, but somewhat
> slower since it has fewer variations.

I disagree.  I remember missing the chosen game by one and having to start
over again.  I don't think it ever occured to me to power cycle the machine.
So I think having a wrap around is a very good thing from a user stand point.

> 2600 user interface conventions make a lot of sense, I think, both styles,
> the numeric and the late-era menu one.  You have to have a really valid
> reason for breaking from convention.

Here, I agree.  But I don't think one should blindly adhere to a standard.
Evaluate the standard on a case by case basis and then make a decision.
Any diffferences should both feel intuitive and have a clear purpose.


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