Subject: Re: Cool! Re: [stella] Inspired by Roger From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sat, 20 Apr 2002 17:48:41 +0200 |
Hi Roger! >Hey, it's great! Usually I have to write my OWN code! >Seriously, I was going through a lot of unnecessary work >to do the once-through swap pass and the kernal at >the same time, so you've helped me a great deal. Fine! Today I already managed to fix some bugs, so I've a new source ready. Changes are: -I turned both the FlickerSort and it's access upside down to even speed everything up. -I fixed some very nasty bug, where I was actually subtracting a more or less random size instead of the real one, which again greatly reduces the flicker. - I found the bug that made me produce these vertical vibrations, All objects are now stable, as well as the number of scannlines drawn. ToDo: I've yet to find the bug Thomas spotted a while ago , where certain objects just disappear sometimes. You won't notice that with the demo in motion. I hope to have a generic multi-engine ready soon, so that others can try basing their work on it, as a template for game projects. Greetings, Manuel
Attachment:
roger.s
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Weird timing bug, I th, Paul Slocum | Thread | RE: Cool! Re: [stella] Inspired by, Albert Yarusso |
Cool! Re: [stella] Inspired by Rog, Roger Williams | Date | RE: Cool! Re: [stella] Inspired by, Albert Yarusso |
Month |