Subject: Re: Found Bug Re: [stella] Inspired by Roger From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sat, 20 Apr 2002 22:29:35 +0200 |
At 20.04.2002, 23:29, Roger Williams wrote: > My jigger doesn't completely solve it because you > can have several very close objects all cause the > same problem with one another. This goes back > to my idea of doing it in the kernal, where you > know *for sure* whether a sprite was *actually > displayed,* even if other factors caused it to be > skipped on a frame. I can see absolutely no reason, why you shouldn't be able to do anything outside the kernel, that you can do inside. If you know the timings inside the kernel, you can add those to your calculations and that's it. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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