Subject: RE: Cool! Re: [stella] Inspired by Roger From: "Albert Yarusso" <albert@xxxxxxxxxxxx> Date: Sat, 20 Apr 2002 11:00:16 -0500 |
How about another binary so I can see what it looks like compared to the last version? :) Or maybe it's time for me to learn how to compile 2600 source.. <grin> ..Al ____________________________________________________________ Albert Yarusso (albert@xxxxxxxxxxxx) AtariAge.com - Atari News, Rarity Guides, Discussion & More! > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of Manuel Polik > Sent: Saturday, April 20, 2002 10:49 AM > To: stella@xxxxxxxxxxx > Subject: Re: Cool! Re: [stella] Inspired by Roger > > > Hi Roger! > > >Hey, it's great! Usually I have to write my OWN code! > >Seriously, I was going through a lot of unnecessary > work > >to do the once-through swap pass and the kernal at > >the same time, so you've helped me a great deal. > > Fine! > > Today I already managed to fix some bugs, so I've a new > source ready. > > Changes are: > > -I turned both the FlickerSort and it's access upside > down to even speed everything up. > > -I fixed some very nasty bug, where I was actually > subtracting a more or less random size instead of the > real one, which again greatly reduces the flicker. > > - I found the bug that made me produce these vertical > vibrations, All objects are now stable, as well as the > number of scannlines drawn. > > ToDo: I've yet to find the bug Thomas spotted a while > ago , where certain objects just disappear sometimes. > You won't notice that with the demo in motion. > > I hope to have a generic multi-engine ready soon, so > that others can try basing their work on it, as a > template for game projects. > > Greetings, > Manuel > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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