Subject: Re: [stella] Hello, and.. my game From: "The Gonz" <gonzo@xxxxxxxxxxxxx> Date: Thu, 06 Jun 2002 00:12:03 -0400 |
Very nice work, and fun too! Reading your story gives inspiration to anyone who is struggling to tame the beast that is the 2600 :) Can't wait to play the finished game. Gonz *********** REPLY SEPARATOR *********** On 6/6/2002 at 12:45 AM Fabrizio Zavagli \(home\) wrote: >Hello everyone! > >I've subscribed to the Stella list for a few weeks now, but still had to >introduce myself. >For short, I'm a 28 y.o. Italian who goes by the nick of "Rasty" on the >AtariAge boards. > >Having found some spare time on my hand lately because of some illness, and >also thanks to the inspiration and motivation I've got from all of you 2600 >coders, I've finally got it to starting coding on the 2600 some weeks ago. > >Thanks to the great samples, code snippets and hints that I've been able to >retrieve from The Dig and of course the Stella Archives, and to an >unexpected burst of patience on my side, I've found it that I was >progressing quite nicely and so, to make a long story short, I've made the >step and from some tech demos I've put together, I've starting working on a >game. > >I'm no 6502 wizard, in fact this is my first "big" 6502 project. In fact I >had several troubles with the asm itself to start with, but practice makes >perfect or, in my case, at least slightly better :) > >I've been waiting to release a demo until it contained some gameplay and >now >I believe it got to a status where it should at least give an idea of my >game concept (that of course is evolving as I add to the game). > >The object of the game is relatively simple: you're controlling a ship in a >crowded space. At first, your ship will be docked to its base on the lower >part of the screen. Position it with left/right and move up to release the >ship. At this point you'll have to dodge the moving objects (rocks, ships, >and so on) and get to the top of the screen. Once there, you'll have to get >into a hole and catch the tasty treat (food) that lies there. >Got the food (warning: it'll change into an enemy), you'll have to get back >to the base and connect in order to advance to the next level (currently >got >3 levels in, after that you'll get back to level 1 for now). > >And that's what's currently in. I'm still lacking counters >(score/lives/level..), intro screen, intra-level screens, and sound (as >usual :)). I'll hopefully be adding a "fuel" indicator also, to serve as a >timer and that will slow the ship down when it's low. > >Well, enough for the game description. > >Technically speaking, I've started building on the "How to Draw A >Playfield" >demo by Nick Bensema, even though very little's left from it :) >I've taken something from some code snippets posted on the stella list >also, >most notably the X positioning routine by Andrew Dawie and the stick >reading >one... Well I was working on bulding some myself, but once I saw good, >working ones... couldn't resist :) >Modified both, though. Will work on these more in the future. > >The kernel is something I pretty like. Of course it's nothing >revolutionary, >but I'm glad I got it without the artefacts that I thought I'd get being >this my first production. > >Testing has been done on several emulators and a CuttleCart. >The game is currently NTSC (both lines and colors). > >Ok sorry for the huge message, hope you've been able to at least partially >read it or try my little WIP game.. That, by the way, I was thinking about >calling "Space Treat", but I'd love getting suggestions about the name (and >about the game itself)!! > >Again, thanks to everyone's kindness for sharing their sources and >knowledge. I'm attaching my source also, but it's quite a mess and I doubt >it will be useful to anyone :) > >Fianlly, thanks to Thomas who's been very inspiring for me :) > >Greets, >Rasty.- > >---------------------------------------------------------------------------------------------- >Archives (includes files) at http://www.biglist.com/lists/stella/archives/ >Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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