Re: [stella] Hello, and.. my game

Subject: Re: [stella] Hello, and.. my game
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 06 Jun 2002 12:18:35 +0200
At 00.45 06/06/02 +0200, Fabrizio Zavagli \(home\) wrote:

The kernel is something I pretty like. Of course it's nothing revolutionary,
but I'm glad I got it without the artefacts that I thought I'd get being
this my first production.

Ciao Fabrizio! ;-)
That's a nice start. Now the big challenge is to make this game not too similar to Frogger.
I would suggest to introduce "power-ups" so that you can attack and destroy the obstacles. That would make it very different from Frogger, which was based on the "cuteness" of the player's character. What do you think?

anyone has a list of "Frogger-inspired" games for the 2600?
I mean, games where you must take the player from the bottom to the top of the screen, avoiding the obstacles.

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