Subject: Re: [stella] Hello, and.. my game From: Dan Iacovelli <atarivideoclub@xxxxxxxxx> Date: Sat, 8 Jun 2002 06:12:09 -0700 (PDT) |
--- "Fabrizio Zavagli (home)" <rasty@xxxxxxxxx> wrote: > Hello everyone! > > I've subscribed to the Stella list for a few weeks now, but still had to > introduce myself. > For short, I'm a 28 y.o. Italian who goes by the nick of "Rasty" on the > AtariAge boards. > > Having found some spare time on my hand lately because of some illness, and > also thanks to the inspiration and motivation I've got from all of you 2600 > coders, I've finally got it to starting coding on the 2600 some weeks ago. > > Thanks to the great samples, code snippets and hints that I've been able to > retrieve from The Dig and of course the Stella Archives, and to an > unexpected burst of patience on my side, I've found it that I was > progressing quite nicely and so, to make a long story short, I've made the > step and from some tech demos I've put together, I've starting working on a > game. > > I'm no 6502 wizard, in fact this is my first "big" 6502 project. In fact I > had several troubles with the asm itself to start with, but practice makes > perfect or, in my case, at least slightly better :) > > I've been waiting to release a demo until it contained some gameplay and now > I believe it got to a status where it should at least give an idea of my > game concept (that of course is evolving as I add to the game). > > The object of the game is relatively simple: you're controlling a ship in a > crowded space. At first, your ship will be docked to its base on the lower > part of the screen. Position it with left/right and move up to release the > ship. At this point you'll have to dodge the moving objects (rocks, ships, > and so on) and get to the top of the screen. Once there, you'll have to get > into a hole and catch the tasty treat (food) that lies there. > Got the food (warning: it'll change into an enemy), you'll have to get back > to the base and connect in order to advance to the next level (currently got > 3 levels in, after that you'll get back to level 1 for now). > > And that's what's currently in. I'm still lacking counters > (score/lives/level..), intro screen, intra-level screens, and sound (as > usual :)). I'll hopefully be adding a "fuel" indicator also, to serve as a > timer and that will slow the ship down when it's low. > > Well, enough for the game description. > > Technically speaking, I've started building on the "How to Draw A Playfield" > demo by Nick Bensema, even though very little's left from it :) > I've taken something from some code snippets posted on the stella list also, > most notably the X positioning routine by Andrew Dawie and the stick reading > one... Well I was working on bulding some myself, but once I saw good, > working ones... couldn't resist :) > Modified both, though. Will work on these more in the future. > > The kernel is something I pretty like. Of course it's nothing revolutionary, > but I'm glad I got it without the artefacts that I thought I'd get being > this my first production. > > Testing has been done on several emulators and a CuttleCart. > The game is currently NTSC (both lines and colors). > > Ok sorry for the huge message, hope you've been able to at least partially > read it or try my little WIP game.. That, by the way, I was thinking about > calling "Space Treat", but I'd love getting suggestions about the name (and > about the game itself)!! > > Again, thanks to everyone's kindness for sharing their sources and > knowledge. I'm attaching my source also, but it's quite a mess and I doubt > it will be useful to anyone :) > > Fianlly, thanks to Thomas who's been very inspiring for me :) > > Greets, > Rasty.- > I was wondering what emulator are you guys running this game on? I am using pcaewin and the picture at atari age doesn't look like the one I have. Dan __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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