Subject: Re: [stella] thin red line moves into 2600 101 From: "Charles Mullins" <charlesm@xxxxxxxxxxxxxxxxxx> Date: Mon, 1 Jul 2002 21:57:18 -0700 |
Overall a great introduction. I offer the following minor corrections. "each being a squre" -> "each being a square" "(The other one I got my own)." -> "(The other one I got on my own)." "represents that things Horizontal Speed." -> "represents that thing's Horizontal Speed." "you don't get to scared" -> "you don't get too scared" "it make a noticeable delay" -> "it makes a noticeable delay" "handwaving I've beendoing" -> "handwaving I've been doing" "bit "D1" of VSYNC needs to" -> "bit "D1" of VSYNC needs to be" "bits are numbedered from" -> "bits are numbered from" "no matter whant Nick" -> "no matter what Nick" "put in a -1 in the left byte..." -> "put in a -1 in the left nibble..." "it's the left byte that metters," -> "it's the left nibble that matters," "-1 in the left byte, who cares" -> "-1 in the left nibble, who cares" "for godawful reasons," -> "for god awful reasons," "Whoo! Now," -> "Whew!, Now," "WSYNC has to immediately prevede" -> "WSYNC has to immediately precede" ----- Original Message ----- From: <KirkIsrael@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Sunday, June 30, 2002 2:36 PM Subject: [stella] thin red line moves into 2600 101 > I added a new page to 2600 101: > http://alienbill.com/vgames/guide/03first.html > > Now, I have to admit I've done something rude: > I've solicited comments on the previous section, but have > incorporated the good advice I got into the them...yet. > I will. But I'm going to blunder on anyway, and ask people > to do some technical reading of what i wrote and see if it > clicks...in particular, the section of code comments > starting "So why does the command do that" might be > too much handwaving about the zero page and why there's no > STA X > syntax... > (Also, I rejiggered some WSYNCs and what not, I think this demo > sacrifices a few scanlines that it doesn't have to) > > Oy, this page roughly catches my guide up to what I have > hands on experience with! Next step I should really start > doing more with atari complexities (like, missiles that know > when to be turned off! and reading joysticks, and making > sprites) and then start writing. > > > > > > -- > KirkIsrael@xxxxxxxxxxxxx http://kisrael.com > "But I don't have to know an answer. I don't feel frightened by not > knowing things, by being lost in the mysterious universe without > having any purpose, which is the way it really is, as far as I can > tell, possibly. It doesn't frighten me." --Richard Feynman > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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