Subject: Re: [stella] ET is Pretty From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx> Date: Tue, 09 Jul 2002 00:04:48 -0500 |
What I am curious about is, how do you guys think howie did it? Playfield, missile, player, etc???
Here's my guess (reminder: 'tis the guess of a newbie extraordinaire) It seems to me that you could use the playfield graphics, create nothing but a solid block for the playfield data, then by enabling and disabling the PF0, PF1, PF2 reg's you could literally "chisle" away at the block and make something nice. Of course this would take excellent cycle counting and whatnot to know when to enable and disable the PF registers as the beam moved across the screen.
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