Subject: RE: [stella] ET is Pretty From: Dan Boris <dboris@xxxxxxxxxxx> Date: Tue, 09 Jul 2002 20:18:34 -0400 |
I traced through the execution of the title page using PCAE's debugger and it's definitly using the players for ET's picture. Dan -----Original Message----- From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On Behalf Of Paul Slocum Sent: Tuesday, July 09, 2002 1:05 AM To: stella@xxxxxxxxxxx Subject: Re: [stella] ET is Pretty >What I am curious about is, how do you guys think howie did it? >Playfield, missile, player, etc??? It's probably player graphics each set to "3 copy" mode and staggered. You can get a 48 pixel wide bitmap this way. You set it up like this: (where the 0's are player0 and the 1's are player1) 00000000111111110000000011111111100000000111111111 >Here's my guess (reminder: 'tis the guess of a newbie extraordinaire) >It seems to me that you could use the playfield graphics, create >nothing but a solid block for the playfield data, then by enabling and >disabling the PF0, PF1, PF2 reg's you could literally "chisle" away at >the block and make something nice. Of course this would take excellent >cycle counting and whatnot to know when to enable and disable the PF >registers as the beam moved across the screen. I did something similar to what you're talking about on the Marble Craze title screen: http://www.mindspring.com/~paul-slocum/images/title.gif -Paul ------------------------------------------------------------------------ ---------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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