Subject: Re: [stella] Star Fire 2600: Return of the Crosshair From: KirkIsrael@xxxxxxxxxxxxx Date: 10 Jul 2002 22:01:45 -0000 |
> The Death Star would be a bit too big and it'd be > unrealistic to just shoot it :-) Oh yeah... And probably, some hypothetical "expanded universe" "flotilla of mini-death stars" would just be confusing (but "Rogue Squadron" did the same things to make personal versions of the scout walker) (and I guess you shouldn't be able to easily shoot down a Star Destoyer either, for that matter) > >Maybe Darth Vaders TIE? [ snip ascii 8< ] > >with the bentin wings > > Would be a good idea, but I was thinking about rather > doing 'Slave I'. Maybe. All enemy object data must to > fit in a single page, so I'll see how everything works > out. The trouble is, Slave I only makes visual sense from the side... from the front it's just a big upsidedown teardrop with a whole cutout for the cockpit, and little wingthings. How about the "Lambda Class Shuttle"? .......XX....... .......XX....... .......XX....... ....XXX..XXX.... ...XX.XXXX.XX... ..XX...XX...XX.. .XX..........XX. something like that anyway...there's even a bit of a 2600 precedent with that, in "ROTJ:Death Star Battle" > >I'm not very familiar with the original arcade game, > >so I don't know if either of these ideas make sense > >in context. > > The original arcade game only has Ties and the > mothership. The 8-Bit ports (Atari/C64) already > introduced the comets. Yeah, but I don't get the gameplay, esp. what's different about the mothership, maybe I should seek an emulation. -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "When your phone don't ring, it'll be me." --George Jones ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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