If you don't learn your history, you're condemned to repeat it, or
something like that.
http://www.biglist.com/lists/stella/archives/199808/msg00066.html
And that's why missile.asm didn't work for Kirk, I'd imagine. The
missile.asm file was left over from the beginning of that thread, and at
least two people replied to suggest I move the hit to HMOVE to
immediately after a WSYNC. I'm afraid I'd been using (and was still
using) Stella 0.7 which doesn't show that mistake's effects. I've
started using Stella 1.1.2 on the Mac now. I apologize for the bins I'd
kicked out recently as well; same problem was still taboo.
Here's the clip that needed to be changed:
; SCREEN DRAW
LF07D: LDA INTIM ;4 Here's the screen draw routine.
BNE LF07D ;2
STA WSYNC ;3
; move HMOVE after WSYNC? -- um, yes
STA HMOVE ;3 DON'T FORGET TO HIT HMOVE!! or the object won't
move
; horizontally. I might have forgotten that for a while,
; causing nearly unbearable psychological pain.
etc etc etc
I'm attaching the updated code. I think the joystick reading routine is
pretty easy to follow, and the later demos also have joystick button
presses handled. Once I get frames of animation working for the
players, I'll post an updated and HMOVE-fixed demo with better HMOVE
hits.
Ruffin Bailey
http://myfreakinname.blogspot.com
Attachment:
missileFixed.asm
Description: Binary data