Subject: Re: [stella] button questions From: KirkIsrael@xxxxxxxxxxxxx Date: 17 Jul 2002 16:22:39 -0000 |
> much unnessesary. As long as you check the joystick > at least once per frame, it's better to leave bit D6 > of VBLANK zero all the time. Ok, I think that's the rule of thumb I needed, and that I can incorporate into 2600 101 (and the nice thing is that it's kind of the default anyway, if you just slap a #0 into VBLANK) > As I've briefly mention in an other message to you, > only the two top-most bits are defined for the TIA > read registers like INPT4. The state of the other six > bits depends on the console you are using. Ah, sorry for possibly not paying enough attention before. I think my Java programmer heart is showing, where I assumed the unused bits would all be zero'd out. That was on StellaX, and I should be grateful that StellaX didn't have all those bits set to zero, or else I might have had yet another thing that worked on an emulator but not on the real thing. Clearly, BMI is the only remotely sane way to go. -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "Ahh to be young again. And also a robot." --Professor Farnsworth, Futurama ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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