Subject: Re: [stella] Star Fire - Return of the Starfield ?!? From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 21 Jul 2002 23:51:59 +0200 |
Hi there! I wrote: >Now I'm thinking of alternatives. Does anybody have an >idea? So I spent the last two hours analyzing how other Starfields are made, which was quite disappointing. Star Ship: Uhm... well ;-) SW-TAG: Re-Using two particles à four times -> 15Hz flicker. Gyruss: Now that is interesting. The whole Starfield is generated using only 1 particle most of the time and should flicker extrem. I wonder why it doesn't seem to be too annoying... Star Voyager: I had some hope for a special Imagic trick here, but they're cooking with water only, too :-) Just like Starmaster it's using the ball, wasting a complete scannline to reposition it. Star Raiders: It's using all three particles, plus it divided the screnn into an upper and a lower region. Due to a midscreen repositioning it can display six particles at once, which is resulting in 12 stars with only 30Hz flicker. Quite clever, though I think it dosn't look too good, when the sprites are *trapped* in their part of the screen. Most promising right now look indeed solutions based on Pauls suggestion, that is a more realistic starfield, like the ones utilized in 'Earth Dies Screaming' and 'Solaris'. I'll yet have to analyze their code for hidden trapdors, though ;-) I'll soon report on my further progress. Following at the bottom is my 10 minutes worth of reverse-engineering Star Voyager. Strange programming style... :-) Greetings, Manuel ------> Part of the Star Voyager kernel <------- ; Stop vertical blank STX VBLANK ; X->0 DEX ; X->FF STX PF2 ; STA WSYNC ; STX PF0 ; STX PF1 ; ; Position first star: LDA $F3 ; STA HMBL ; Fine Movement LDY $E8 ; NOP ; L10CA: DEY ; BPL L10CA ; STA RESBL ; STA WSYNC ; STA HMOVE ; STA WSYNC ;3 LDY $83 ;3 BEQ L10E1 ;2 DEY ;2 LDA ($95),Y ;5 STA GRP1 ;3 JMP L10E4 ;3 L10E1: JSR L1AC5 ; Waste 12 cycles L10E4: LDY $84 ;3 BEQ L10F0 ;2 DEY ;2 LDA ($93),Y ;5 STA GRP0 ;3 JMP L10F3 ;3 L10F0: JSR L1AC5 ; Waste 12 cycles L10F3: PHA ; PLA ; Waste 7 cycles INX ; X->0 STA RESM1 ;3 LDY $83 ;3 NOP ;2 STX $8E ;3 LDA $DD ;3 STA $90 ;3 TXA ; A->0 STA HMCLR ;3 STA PF2 ;3 STA PF1 ;3 BEQ L1117 ; Jump always ; Reposition Star / Waste a scannline L110A: LDA #$00 ;2 STA $8F ;3 LDY $91 ;3 L1110: DEY ;2 BPL L1110 ;2 STA RESBL ;3 Nextline STA WSYNC ;3 L1117: STX HMOVE ;3 LDY $83 ;3 CPX $A8 ;3 BCC L1126 ;2 CPX $AA ;3 BCS L1126 ;2 LDA ($95),Y ;5 INY ;2 L1126: STA GRP1 ;3 STY $83 ;3 ; Do the crosshair LDA #$00 ; CPX #$28 ; Reached line $28? BNE L1132 ; N: Skip LDA #$40 ; Y: Draw Crosshair L1132: STA PF2 ; ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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