Subject: [stella] Need an opinion (or two) on a playfield From: "Billy Eno" <ceno@xxxxxxxxxxxxx> Date: Tue, 13 Aug 2002 22:56:26 -0500 |
Inspired by my trip to CGE, I am starting a new game, despite the fact I have two other projects languishing... The .bin here is part of the game Cube Conquest (the next in the "Alliterative Titles" (tm)(c) series from Baroque Gaming). I have been staring at it too long, so please go look at it, then continue reading this and I will describe what it is _supposed_ to be. ... ... ... Ok, it supposed to be a 16x16 field of tiles, with each tile(cubes) having four states: Player0 (Green), Player1 (Orange), Blank (White), or Off. Did anybody see that, or am I fooling myself? I tried some different interlacing stuff, but with that much stuff that close, it just looked ugly. Also my SuperCharger went south, so I am unable to debug on a real TV until my new one comes in. Any comments or suggestions on how to better implement this would be appreciated. If you dig into the code "cubeconq.s" is the main file and the field is drawn in "fielddraw.s" Thanks, Billy
Attachment:
cubeconq.bin
Description: Binary data
Attachment:
cubeconq_8_13_02.zip
Description: Zip compressed data
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