Subject: RE: [stella] Need an opinion (or two) on a playfield From: "Billy Eno" <ceno@xxxxxxxxxxxxx> Date: Wed, 14 Aug 2002 23:51:33 -0500 |
You don't have to be sorry, it is pretty bad. I checked the archives and it seems like your 4 color playfield may work. I had tried several things with flicker, but all that flickering concentrated in the center of the screen just seemed bad, though I haven't been able to see it on a real tv yet (new supercharger on its way...). Is the flickering pretty reasonable looking? I read plenty of descriptions of the 4-color playfield, but found only one bin in the archive, and no source (the link to it is dead.) My impression is that you create the 4 colors using the two alternating playfield colors, the color the playfields create when overlapped, and the background? I may also just remove the 4th color, the playfield looks substantially better when I put the stripes on the "tiles" every other line instead of every third. I am still hopeful about figuring some way to represent the 4 different states. As for the interleaving, it is an interesting challenge, I think I need to quiz Chris Wilkson about it some more. Billy > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of Andrew Davie > Sent: Wednesday, August 14, 2002 3:30 AM > To: stella@xxxxxxxxxxx > Subject: Re: [stella] Need an opinion (or two) on a playfield > > > Had a quick look. Sorry to say, I don't like the current setup > much. It's > clear what you were after - AFTER reading your description... but I don't > think it works. Have you considered the "4-colour playfield" system I > posted so long ago? Basically this alternates playfield pattern > and colour > to achieve an effective 3-colours + BG. You could use this effectively to > get the display you want.... at the expense of 30Hz flicker, > but you'd get > solid squares. > > Another technique... you could become the FIRST to do an interlaced game, > and use the alternate playfields to do your different > colouring... now that > would be neat! > > Cheers > A > > ----- Original Message ----- > From: "Billy Eno" <ceno@xxxxxxxxxxxxx> > To: "Stella" <stella@xxxxxxxxxxx> > Sent: Wednesday, August 14, 2002 1:56 PM > Subject: [stella] Need an opinion (or two) on a playfield > > > > Inspired by my trip to CGE, I am starting a new game, despite the fact I > > have two other projects languishing... > > > > The .bin here is part of the game Cube Conquest (the next in the > > "Alliterative Titles" (tm)(c) series from Baroque Gaming). I have been > > staring at it too long, so please go look at it, then continue reading > this > > and I will describe what it is _supposed_ to be. > > > > ... > > ... > > ... > > > > Ok, it supposed to be a 16x16 field of tiles, with each > tile(cubes) having > > four states: Player0 (Green), Player1 (Orange), Blank (White), or Off. > > > > Did anybody see that, or am I fooling myself? I tried some different > > interlacing stuff, but with that much stuff that close, it just looked > ugly. > > Also my SuperCharger went south, so I am unable to debug on a real TV > until > > my new one comes in. > > > > Any comments or suggestions on how to better implement this would be > > appreciated. If you dig into the code "cubeconq.s" is the main file and > the > > field is drawn in "fielddraw.s" > > > > Thanks, > > Billy > > > > > ------------------------------------------------------------------ > ---------------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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