Re: [stella] Need an opinion (or two) on a playfield

Subject: Re: [stella] Need an opinion (or two) on a playfield
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>
Date: Wed, 14 Aug 2002 18:30:09 +1000
Had a quick look.  Sorry to say, I don't like the current setup much.  It's
clear what you were after - AFTER reading your description... but I don't
think it works.  Have you considered the "4-colour playfield" system I
posted so long ago?  Basically this alternates playfield pattern and colour
to achieve an effective 3-colours + BG.  You could use this effectively to
get the display you want....   at the expense of 30Hz flicker, but you'd get
solid squares.

Another technique... you could become the FIRST to do an interlaced game,
and use the alternate playfields to do your different colouring... now that
would be neat!


----- Original Message -----
From: "Billy Eno" <ceno@xxxxxxxxxxxxx>
To: "Stella" <stella@xxxxxxxxxxx>
Sent: Wednesday, August 14, 2002 1:56 PM
Subject: [stella] Need an opinion (or two) on a playfield

> Inspired by my trip to CGE, I am starting a new game, despite the fact I
> have two other projects  languishing...
> The .bin here is part of the game Cube Conquest (the next in the
> "Alliterative Titles" (tm)(c) series from Baroque Gaming).  I have been
> staring at it too long, so please go look at it, then continue reading
> and I will describe what it is _supposed_ to be.
> ...
> ...
> ...
> Ok, it supposed to be a 16x16 field of tiles, with each tile(cubes) having
> four states: Player0 (Green), Player1 (Orange), Blank (White), or Off.
> Did anybody see that, or am I fooling myself?  I tried some different
> interlacing stuff, but with that much stuff that close, it just looked
> Also my SuperCharger went south, so I am unable to debug on a real TV
> my new one comes in.
> Any comments or suggestions on how to better implement this would be
> appreciated.  If you dig into the code "cubeconq.s" is the main file and
> field is drawn in "fielddraw.s"
> Thanks,
> Billy

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