RE: [stella] Robot City v0.18

Subject: RE: [stella] Robot City v0.18
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Thu, 05 Sep 2002 14:26:34 +0200
Fabrizio Zavagli wrote:
>But you could put in some progression where the first levels
>will have harmless debris and the tanks can't be revived. Then 
>will come levels with blocking debris, and later on, deadly
>debris and reliving tanks... (for instance :)

That's how it will be. Probably with a simple option screen, so 
that you can decide how hard you want to start. 

The options would be:
- Difficulty: 1..3 or more
Game speed, revivable tanks, harmful debris etc.

- Maze number: 1..9 + random 
Allows the player to start at different mazes (in steps of 
100s, 1000s or 5000s) and a randomly selected maze (together 
with the walls density there are theoretically 100,000s of 
mazes that can be created)

- Walls density: 1..5 + random
That defines the number of walls in a maze
Many walls create mazes with long corridors, where it's easier 
to follow tanks from behind, but also to get trapped!
Less walls create more open mazes, where the tanks have more 
chances to hit you from far away.

What do you think? To many options?

Have fun!	

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