Subject: RE: [stella] Robot City v0.18 From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Fri, 06 Sep 2002 15:43:34 +0200 |
Manuel Polik wrote: >>What do you think? To many options? >Aaaargh! Overkill! Way too many, yes! I was afraid of that answer. >Couldn't you just make some 4-8 different map modes? > >Lets have them all different starting seeds and >different patterns for the wall density. Yes, that's combined what 'maze number' and 'wall density' will do too. I was offering those option separate, because my maze generator already has implemented that. But I get your point of using some standard setups. >As for all the other options, I'd try to divide them >into a standard "slowly progressing difficulty ramp" and >then create a few (1-3) really general playing modes, >which are really different from each other. Different playing modes are ok, but I wouldn't like to start with the lowest difficulty over and over. Perhaps I should also use the switches for some options. >Don't get me wrong, those are all very good ideas of >yours and customizing to some extent is a good thing, >but I hate it, when it's all customizable and when >there's no real standard playing modes left. Hmm, what about that: Offering a lot of customizing AND some standard setups that use some predefined values? Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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