Subject: RE: [stella] Robot City v0.18 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 06 Sep 2002 11:10:03 +0200 |
Hi Thomas! Thomas Jentzsch wrote: >The options would be: >- Maze number: 1..9 + random >- Walls density: 1..5 + random >What do you think? To many options? Aaaargh! Overkill! Way too many, yes! Couldn't you just make some 4-8 different map modes? Lets have them all different starting seeds and different patterns for the wall density. You could even give them names like "Area of Blabla", and then people can better compare their results and maybe somehow beat those areas? Once you survive 100 levels in that tower you win or so? Maybe you need 20 levels in the first area, 40 levels in the second, etc to really beat it? As for all the other options, I'd try to divide them into a standard "slowly progressing difficulty ramp" and then create a few (1-3) really general playing modes, which are really different from each other. Then people can say, "Yesterday I've beaten "Deadly Area" in mode 3 with 874000 points" for example. :-) Don't get me wrong, those are all very good ideas of yours and customizing to some extent is a good thing, but I hate it, when it's all customizable and when there's no real standard playing modes left. Just my 0.02? ;-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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