Re: [stella] Final Page of 2600 101?

Subject: Re: [stella] Final Page of 2600 101?
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sun, 08 Sep 2002 18:16:57 +0200
Kirk wrote:
>> Wouldn't Thomas' skipDraw routine work for this? 
>Perhaps, but it's a pretty complex thing... 
>I think PlayerBufferStuffer (changed the name from Fluffer) 
>is a lot easier for a newbie...

I think you're right. Understanding 'skipDraw' requires an 
advanced understanding of how the flag registers work.

> doesn't SkipDraw demand precise cycle counting? 

No, the code *offers* constant timing, but only if you need 

>Actually, I looked over the Stella archive, and can't 
>find a really succinct description of it... 

My English is not good enough for that. Perhaps somebody else 
can help here?

Have fun!	

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