Subject: [stella] Dragons & Dragsters From: Manuel Polik <cybergoth@xxxxxxxx> Date: Mon, 09 Sep 2002 13:37:00 +0200 |
Hi there! Maybe one or the other of you has followed the Sea Wolf 2 thread I recently started on Atari Age: http://www.atariage.com/forums/viewtopic.php?t=13439 My idea for the main display kernel was doing something similar than the movable 6char trick, which was used for the dragons in Dragonfire & the cars in Dragster. Eckhard Stolberg was able to recreate the trick and used it in several demos, like 'Move This' and 'Kung Fu Sprites' and Rob Kudla did it again for his "Boing" demo. My idea was now, to use this trick in a Sea Wolf port, and to downsize it to 3 or 4 sprites. This'd provide ships & subs with 24/32 pixels resolution. I thought that maybe someone here would like to try experimenting with this idea a bit, since I don't have the time to do it myself. My hope was, that even with this high resolution of sprites, a missile sequence like CPY torpedo1 PHP CPY torpedo2 PHP CPY torpedo3 PHP would be doable per (2LK?) scannline, plus setting different sprite colors per line. The whole game certainly is doable with just two normal sprites and 16 pixel wide ships, but that'd be too easy, or? :-) Maybe Eckhard or Rob would like to comment on the idea in general, and if they'd consider it doable that way? Is any classic game doing that? Greetings, Manuel -- Brandnew Atari 2600 VCS game: http://home.arcor.de/cybergoth/xype/gunfight2600.html The Epyx Shrine: http://home.arcor.de/cybergoth ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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