Re: [stella] Playfield Byte Mapping Patterns?

Subject: Re: [stella] Playfield Byte Mapping Patterns?
From: "Roger Williams" <mer02@xxxxxxxxxxxxx>
Date: Sun, 29 Sep 2002 06:49:31 -0500
> Hello, all. This is my first post to the list.


> Is this the expected behavior?

Yep, PF2 is backward.

> Is there a way of making PF2 map the other way around, or do I need just
> work with it as-is and mirror the bit pattern?

You just have to deal with it.  Has to do with the way the shift registers
laid out in the TIA, to save silicon.  Just another of Stella's little
of madness :-)

--Roger Williams

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