Subject: Re: [stella] Playfield Byte Mapping Patterns? From: "Mark Graybill" <saundby@xxxxxxxxxxxx> Date: Mon, 30 Sep 2002 07:52:26 -0700 |
Thanks, at least I know it's not just me. ;) -Mark G. ----- Original Message ----- From: Roger Williams <mer02@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Sunday, September 29, 2002 4:49 AM Subject: Re: [stella] Playfield Byte Mapping Patterns? > > Hello, all. This is my first post to the list. > > Welcome! > > > Is this the expected behavior? > > Yep, PF2 is backward. > > > Is there a way of making PF2 map the other way around, or do I need just > > work with it as-is and mirror the bit pattern? > > You just have to deal with it. Has to do with the way the shift registers > are > laid out in the TIA, to save silicon. Just another of Stella's little > touches > of madness :-) > > --Roger Williams > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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