Subject: Re: [stella] I'm back! :) ... From: Ben Larson <wazzapfool@xxxxxxxxx> Date: Mon, 7 Oct 2002 07:57:18 -0700 (PDT) |
--- Manuel Polik <cybergoth@xxxxxxxx> wrote: > - Terrain damage should consume less than 100 bytes > > (Actually you just have to divide the X pos of the > missile by 4. Picking the right byte and ANDing away > the > right bit should be trivial. Gunfight does this in > less > than 50 bytes) I really want to do this, but I'm having a hard time coming up with a simple bitmasking routine for the whole screen (The fact that I'm packing both PF0 nibbles into one byte probably doesn't help the situation.) to use for a given X value. If I could come up with something here, that would probably also enable me to simplify the initial terrain drawing routing as well. Ben __________________________________________________ Do you Yahoo!? Faith Hill - Exclusive Performances, Videos & More http://faith.yahoo.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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