[stella] More flicker, please

Subject: [stella] More flicker, please
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Sat, 5 Oct 2002 15:53:28 -0500
Just a random thought on sprite multiplexing...

While playing around with the latest StarFire beta, I noticed something--
the perceptual difference between a solid and on-off flickering sprite
appears to be significantly greater than the difference between an on-off
and on-off-off flickering sprite.

Err, put another way-- when a sprite goes from solid to flickering, it
catches your eye more than when it goes from flickering to flickering more.

So I wonder if it would be a good idea if multiplexing routines were written
so that, even if they have the opportunity to display a sprite solid, they
flicker it anyway.

Thoughts?

Clay

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