Subject: Re: [stella] My First Atari 2600 Game From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 07 Oct 2002 18:58:41 +0200 |
Christopher Tumber wrote: >There are several ways cycles could be freed up, but all at a >cost Maybe you can find some useful code in my TomInv demo (11x5) code. It's not perfect (I know I have some better version somewhere) and I don't remember any detail now, but it might help. I stopped development then, because I don't have access to hardware for testing and all available emulators are not doing this 100% perfect. Eckhard Stolberg did some tests for me, but it would have been to much time consumpting to go on that way. Maybe you now can make a final SI version, :-) Have fun! Thomas
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