Subject: Re: particle cannons (was Re: [stella] More flicker, please) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 08 Oct 2002 08:23:13 +0200 |
Hi Chris! >I finally got enough of the lab rebuilt to view this on z26. >Very impressive, even without collision detection!!! Thanks! >I like your solution a lot. Alternating the cannons looks cool, >gives you more cycles, and is logical from a physics point of view too! Even Lucasarts does it that way :-) >Now I can't wait to see the explosions and hear things flying by! I'm planing two-framed explosions in 4 different sizes, I think I can present these soon. Only I doubt that the VCS can produce the trademark Tie- Fighter sound. What about the classic da-da-da da-di-da daa-da-da as jingle when the mothership enters the scene? :-) >I can see why on the fly computation is tough, even outside the kernel. >How tight is the kernel now? :) There's tight parts and parts that are even tighter :-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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