Subject: Re: RE: [stella] Space Instigators - Final Version (?) From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Thu, 17 Oct 2002 16:45:34 -0400 |
Erik wrote: >That's exactly how Piero did it in INV. Set it up at the top of the screen; it's just a rectangle; >and it occupies all the scanlines for that row of invaders thus needing no cycles during them. >Display the rectangle in different sizes (flicker between 8-4-2-1 wide) for a few frames and >you have at least some animation for invader-hit. At the very least, it could look like the >invader shrinks to 1 pixel wide over a few frames. The multiplexing is the gotcha, but if the >player can't fire again until the very few frames of the explosion are over, it should work. >(And that's how INV did it.) Hrm, the problem would be that it would have to use my existing "shot display routine". Though I can over-ride the X/Y and the width, the height is going to remain the constant 4 scanlines of a shot. Umm, I dunno. It sounds like a bunch more work (smile) for an effect I'm dubious about. Maybe when I see how the other stuff shakes out and if I can recover some more room... Chris... ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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